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Steam News30 April 20262mo ago

Update 97

This is just a quick update to fix some of the most notable lingering bugs from the big update. There will be some more smallish updates coming soon, so stay tuned or something.

Full notes

Full Crupt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions5 changes3 removals
  • Gameplay
  • Store
  • Fixes
  • UI and audio
changedThis is just a quick update to fix some of the most notable lingering bugs from the big update. There will be some more smallish updates coming soon, so stay tuned or something.
addedItemsCan now use items while hovering over UI elements like slots if the action to use the item is not bound to a mouse button or the gamepad is currently being used
addedItemsCan now add/remove quick switch items using the Item Selection menu
fixedItemsFixed logic for Should Hide Unimportant Empty Items setting causing slots to be set to invalid indexes upon breaking/running out of an item
fixedItemsFixed the Should Hide Unimportant Empty Items setting causing slots to cycle regardless of whether the item being broken was currently selected
fixedItemsFixed errors caused by buying Sickles with both the Upgrade Sickles and Should Hide Unimportant Empty Items setting enabled

This is just a quick update to fix some of the most notable lingering bugs from the big update. There will be some more smallish updates coming soon, so stay tuned or something.

Also last update was technically Update 96 so this is 97 for those counting.

Changelog

Items

  • Can now use items while hovering over UI elements like slots if the action to use the item is not bound to a mouse button or the gamepad is currently being used

  • Slots in the Item Selection menu now mirror in-game slots better

  • Can now add/remove quick switch items using the Item Selection menu

  • Using Select Mode now shows the durabilities of all slots in the Item Selection menu (akin to in-game item slots)

  • Fixed logic for Should Hide Unimportant Empty Items setting causing slots to be set to invalid indexes upon breaking/running out of an item

  • Fixed the Should Hide Unimportant Empty Items setting causing slots to cycle regardless of whether the item being broken was currently selected

  • Fixed errors caused by buying Sickles with both the Upgrade Sickles and Should Hide Unimportant Empty Items setting enabled

  • Fixed the Item Selection tutorial not treating left/right clicking on slots a valid method of switching

Trees/Crops

  • Changed the logic of how trees spawn when repaired

  • "Ruined" trees are no longer saved

  • The game no longer saves whether a crop/tree is repaired

  • Changed how Trees/Crops save whether they are flipped (saved trees/crops from previous versions should load correctly but may be facing the wrong direction)

  • Tweaked a Red Ruber sprite to fix a misplaced pixel

  • Fixed the texture for Blue Bents being compressed

  • Fixed ruined trees being invisible after being repaired in some circumstances

  • Removed several unused variables for trees/crops

Miscellaneous

  • Increased save format to 5 to account for changes to Inanimate saving

  • Fixed Bestiary scrollbar being too sensitive

  • Fixed Dialogue Box staying active when opening shop UI in some circumstances (this will likely be revisited in the future)

Source

Steam News / 30 April 2026

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