Full notes
Full Crupt update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
- UI and audio
This is just a quick update to fix some of the most notable lingering bugs from the big update. There will be some more smallish updates coming soon, so stay tuned or something.
Also last update was technically Update 96 so this is 97 for those counting.
Changelog
Items
Can now use items while hovering over UI elements like slots if the action to use the item is not bound to a mouse button or the gamepad is currently being used
Slots in the Item Selection menu now mirror in-game slots better
Can now add/remove quick switch items using the Item Selection menu
Using Select Mode now shows the durabilities of all slots in the Item Selection menu (akin to in-game item slots)
Fixed logic for Should Hide Unimportant Empty Items setting causing slots to be set to invalid indexes upon breaking/running out of an item
Fixed the Should Hide Unimportant Empty Items setting causing slots to cycle regardless of whether the item being broken was currently selected
Fixed errors caused by buying Sickles with both the Upgrade Sickles and Should Hide Unimportant Empty Items setting enabled
Fixed the Item Selection tutorial not treating left/right clicking on slots a valid method of switching
Trees/Crops
Changed the logic of how trees spawn when repaired
"Ruined" trees are no longer saved
The game no longer saves whether a crop/tree is repaired
Changed how Trees/Crops save whether they are flipped (saved trees/crops from previous versions should load correctly but may be facing the wrong direction)
Tweaked a Red Ruber sprite to fix a misplaced pixel
Fixed the texture for Blue Bents being compressed
Fixed ruined trees being invisible after being repaired in some circumstances
Removed several unused variables for trees/crops
Miscellaneous
Increased save format to 5 to account for changes to Inanimate saving
Fixed Bestiary scrollbar being too sensitive
Fixed Dialogue Box staying active when opening shop UI in some circumstances (this will likely be revisited in the future)
Source
Changelog.gg summarizes and formats this update. How we read updates.
