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- CreepWars TD
Patch 1.0.3
š Patch for CreepWars TD A new patch is live ā fixing several bugs and improving the overall gameplay experience. Thanks for your continued feedback and support! š Bug Fixes Path visualization has been fixed ā paths aā¦
Announcement7 changesFixGameplay - CreepWars TD
Steam Tower Defense Festival UPDATE
Hello everyone I have developed a new Undead campaign for the Steam Tower Defense Festival. You can now play the first level "Underground Ritual". The new campaign also introduces a new game mode in which there is no seā¦
Announcement4 changesGameplay - CreepWars TD
Update 1.0.2
Hi everyone, Please find the devlog of this update here: Changes: - Mage projectiles target a new enemy after missing Fixed Bugs: - Weird projectile behaviour Thanks for playing!
Announcement2 changesFixGameplay - CreepWars TD
Hotfix 1.0.1
hi everyone, Unfortunately there were some bugs in the release version. I hope I fixed most of them with this hotfix. Please let me know if you found other bugs or if you have suggestions to improve the game! Fixed bugsā¦
Announcement2 changesFixMaps - CreepWars TD
CreepWars TD 1.0 released
It's done, I finally pushed the button to release CreepWars TD 1.0 and end the Early Access! Thank you all for your help to get the game to this point! A new trailer can be seen here: Time to celebrate! I have discounteā¦
Announcement1 changeGameplay - CreepWars TD
Pre-Release Patch 1.0
Hi everyone, This is the pre-patch for the release on april 15th. Please feel free to report any bugs and let me know if you like the changes. Update: - Added difficulty settings - Added possibility to hide dialogues -ā¦
Announcement2 changesFixUI/audio - CreepWars TD
Devlog #04
Hi everyone, I am sorry that I haven't posted here as frequently. That was because I decided to document the completion of CreepWars TD in the form of a devlog on YouTube. If you followed the content here, you might wanā¦
Announcement1 changeGameplay - CreepWars TD
Update 0.1.1.
Hey everyone, This is just a regular update to polish the game. Balancing: - Human campaign level 1-4: path optimization - Human campaign ā bonus level: time between waves increased (from 5 seconds to 20 seconds) - Fun-ā¦
Announcement3 changesFixMaps - CreepWars TD
Free Demo of CreepWars TD now available
Hi there, I am proud to announce that we finally got a free demo version of CreepWarsTD ready for you. Please don't hesitate to give it a try! You can play the tutorial The first level of the human campaign And the Hallā¦
Announcement1 changeMaps - CreepWars TD
Devlog #03
The last month has been very busy. I finally managed to release a new Update including most of the announced and some unannounced new content/modifications like: Bonus level for the human campaign - Update of the levelā¦
Store15 changesFixGameplay - CreepWars TD
Hotfix 0.1.0.1
Hello, everyone, During the last update a bug crept in which caused parts of the UI to not be displayed correctly. I fixed the bug today. Thank you for your understanding.
Announcement2 changesFixUI/audio - CreepWars TD
Update 0.1.0 New Map and HUD overhaul
Hey everyone, I have implemented most of the mentioned changes from the last two devlogs. Update 0.1.0 includes: - Bonus Level for Human Campaign - Redesign of the main level menus (funmaps and campaign) - New HUD - Minā¦
Announcement3 changesFixUI/audio - CreepWars TD
Devlog #02
Hello everybody, Welcome to CreepWars TD's second devlog. For the last four weeks I have been working intensively on the revision of the UI. I got active support from Maxim Dobroshtan. Together we developed several desiā¦
Announcement5 changesUI/audioGameplay - CreepWars TD
Devlog #01
Hi everyone, Welcome to the first devlog of CreepWarsTD. In the past I have only posted Devlogs on Twitter and Facebook but I figured that it would be much better to post them where you are ĖsteamhappyĖ So for the "oldeā¦
Announcement3 changesMapsGameplay - CreepWars TD
444 days of development: CreepWars TD
The consistent and structured development of CreepWars TD started in January 2020. In 2019 I loosely programmed prototypes for different types of games following several tutorials. During this time I also started to mesā¦
Store5 changesMaps - CreepWars TD
Update 0.0.9 optical overhaul of the human campaign
Hi there, To make the scenery feel more alive I have created new tree models which are moving in the wind. I have decided to replace all the old tree models with those new ones so I went trough all existing levels replaā¦
Announcement4 changesMapsGameplay


