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Steam News4 December 20214y ago

Update 0.1.1.

Hey everyone, This is just a regular update to polish the game. Balancing: - Human campaign level 1-4: path optimization - Human campaign – bonus level: time between waves increased (from 5 seconds to 20 seconds) - Fun-

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Full CreepWars TD update

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Repeated intro

Hey everyone,

What changed

1 fix1 addition1 change0 removals
  • Performance
  • Maps
  • Gameplay
changedBalancing: - Human campaign level 1-4: path optimization - Human campaign – bonus level: time between waves increased (from 5 seconds to 20 seconds) - Fun-Map Shrunken Feast: Melee tower moved closer to path
fixedFixed bugs: - Human campaign level 3 wave 12: Creeps falling from bridge (wave couldn’t be finished) - Human campaign level 4: Farmhouse model changes on zoom - Human campaign level 6: creeps don’t reach end of path - Human campaign bonus level: last wave monstrosity walk backwards - Sell mark on paladin (skull) always visible - Creeps fight tower bug (human creeps sometimes started to fight tower) - Rotation bug - Maceman dealing no damage - Minimap icons in Fun-Maps
addedMisc.: - New mouse pointer icon
time between waves increased (5seconds20secondstime between waves increased ( increased, buff

CreepWars TD changes

changedBalancing: - Human campaign level 1-4: path optimization - Human campaign – bonus level: time between waves increased (from 5 seconds to 20 seconds) - Fun-Map Shrunken Feast: Melee tower moved closer to path
fixedFixed bugs: - Human campaign level 3 wave 12: Creeps falling from bridge (wave couldn’t be finished) - Human campaign level 4: Farmhouse model changes on zoom - Human campaign level 6: creeps don’t reach end of path - Human campaign bonus level: last wave monstrosity walk backwards - Sell mark on paladin (skull) always visible - Creeps fight tower bug (human creeps sometimes started to fight tower) - Rotation bug - Maceman dealing no damage - Minimap icons in Fun-Maps
addedMisc.: - New mouse pointer icon

This is just a regular update to polish the game.

Balancing: - Human campaign level 1-4: path optimization - Human campaign – bonus level: time between waves increased (from 5 seconds to 20 seconds) - Fun-Map Shrunken Feast: Melee tower moved closer to path

Fixed bugs: - Human campaign level 3 wave 12: Creeps falling from bridge (wave couldn’t be finished) - Human campaign level 4: Farmhouse model changes on zoom - Human campaign level 6: creeps don’t reach end of path - Human campaign bonus level: last wave monstrosity walk backwards - Sell mark on paladin (skull) always visible - Creeps fight tower bug (human creeps sometimes started to fight tower) - Rotation bug - Maceman dealing no damage - Minimap icons in Fun-Maps

Misc.: - New mouse pointer icon

Thanks for playing

Source

Steam News / 4 December 2021

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