Full notes
Full CreepWars TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
Hi everyone,
Welcome to the first devlog of CreepWarsTD. In the past I have only posted Devlogs on Twitter and Facebook but I figured that it would be much better to post them where you are ːsteamhappyː So for the "older devlogs" feel free to visit Twitter: https://twitter.com/OrangeSceptical or Facebook: https://www.facebook.com/ScepticalOrange
It's been a while since the last update. Unfortunately I had some data loss. But I am back on track now. I have implemented a minimap in the lower right corner. You can click it to jump to every point on the map. It will be included in the next update.
I also decided to add another level to the human campaign. This level will also be included in the next update. Here is a little sneak peak:
The second campaign will include some indoor levels. For one of them I have designed a lava/fire area with a Lavaelemental.
I've been working on the HUD in the last weeks, but I'm not yet satisfied. Maybe it would be better to include the information from the center panel (it's the task panel where you upgrade/sell the tower) in the left panel? Any other suggestions?
Please feel free to post any feedback and bugs I really appreciate it. Devlog Discussion
Thank you so much for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
