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Full CreepWars TD update
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Repeated intro
Hello everybody,
What changed
- UI and audio
- Gameplay
Welcome to CreepWars TD's second devlog. For the last four weeks I have been working intensively on the revision of the UI.
I got active support from Maxim Dobroshtan. Together we developed several designs for the in-game HUD.
Here the "old" status:
At the last Devlog I showed you the first sketch for the new HUD:
Maxim then created the graphics in more detail and the result looked like this:
I really liked the buttons on this design. The background on the other hand had a relatively wide border that unnecessarily covered much of the field of view.
So I replaced the background graphic with a scaled button graphic:
At the same time, I came up with the idea of making the task panel translucent to not unnecessarily restrict the view as the panels already take up a large part of the screen.
After a short review we sketched this design:
We liked that so much that Maxim drew the graphics with a higher level of detail. The current ingame status now looks like this:
I am really satisfied with the result and I hope you like it too. I have now decided to shedule a small update which includes the new design. I will probably upload it on October 9th, 2021.
I hope this insight into the iterative development is not too theoretical for you (I therefore omitted many intermediate steps - we had experimented with other colors for example). But I've mainly been working on it for the past four weeks and I really wanted to show you the progress. Otherwise, I continued to work on the new levels and refined some post-processing effects. There will be more information about this in the next devlog.
Please feel free to post any feedback and bugs I really appreciate it. Devlog Discussion
Thank you so much for playing!
Source
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