Full notes
Full Corsairs Legacy - Pirate Action RPG & Sea Battles update
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What changed
- Performance
- Fixes
- UI and audio
- Maps
- Gameplay
In this patch, we focused on fixing economic system bugs, improving scenario stability, and refining AI behavior. Below is the full list of changes.
💰 Trade
Fixed recalculation issue after 10 deliveries. The discount system was resetting prices instead of applying a correct recalculation.
The journal popup about price changes now appears only when prices have actually changed.
The trading window now properly accounts for the weight of hidden items.
Fixed selling ships with a pirate flag at the shipyard.
Fixed pirate flag display on the global map.
🤖 Artificial Intelligence
Updated AI logic for guard ships in ports.
Added a new basic AI logic for companions (functional, but will receive further refinements in future updates).
⚔️ Naval Battles & Boarding
Fixed autosave behavior after boarding during naval battles.
Set a minimum threshold of 5 crew members for:
starting boarding when crew size is low,
situations where the enemy crew surrenders.
💾 Autosaves & Quests
Added an autosave after the first conversation with the tavern keeper about the Indians, regardless of whether the player paid for the information.
Fixed a bug where it was impossible to finish dialogue with Argyle if loading a save made near him.
🎒 Interface
Fixed skill display in the inventory.
As always, thank you for your feedback. If you notice any new issues or have suggestions for improvements, please contact us via the F11 form in-game. Your support helps us make Corsairs Legacy deeper and more stable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
