Full notes
Full Corsairs Legacy - Pirate Action RPG & Sea Battles update
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What changed
- Gameplay
- Maps
- Balance
- Performance
- UI and audio
- Events
This is one of the biggest updates we’ve made so far.
We didn’t just add content. We expanded the world, introduced new mechanics, and improved core gameplay systems to make the game feel more consistent, readable, and skill-based.
Global Map: From Random to System
Each ship now has a clear role and purpose. You can identify it by its flag and additional icons, clearly understanding who will behave more aggressively on the map and who is simply sailing on their own business. Each nation now has separate flags for military and merchant ships:
merchant ships transporting goods between colonies
smugglers transporting mixed and often valuable cargo
military ships protecting routes and attacking enemies
pirate ships hunting merchants
royal caravans to the Old World, carrying valuable cargo and heavily guarded. They depart once a month from each colony on a fixed date
Steam post imageInstead of random spawns, ships are now tied to:
their nation
their role
their route
and the region they operate in
This means encounters are no longer unpredictable.
By observing a ship, you can understand:
what kind of cargo it may carry
how dangerous it is
whether it is worth attacking or avoiding
For example:
caravans heading to the Old World carry the most valuable goods but are heavily protected
merchant ships transport materials needed for colonies
smugglers are less predictable but often profitable targets
We also improved patrol behavior. National military patrols are now visible on the global map, so you can avoid them. Previously, they were not visible on the global map, and you could accidentally run into them when switching to the local map.
This system allows you to plan your actions instead of relying on luck.
If you want to learn more about ship mechanics and the cargo system:
Naval Skills
Steam post imageWe introduced a new category of progression: naval skills.
Unlike personal combat skills, naval skills directly affect how you perform at sea and how effectively you control your ship and fleet.
Current naval skills include:
Navigation
Precision
Cannons
Boarding
Protection
Trade
These skills are tightly connected to the global map and ship mechanics.
For example:
Navigation affects handling of larger ships and reduces penalties
Cannons and Precision improve effectiveness in naval combat
Boarding influences success during ship capture
Trade improves economic efficiency
This makes progression more meaningful, especially for players focused on naval gameplay.
Navigation, Collisions, and Shallow Water
Movement now requires attention.
ships take damage when colliding with other ships or islands
shallow water areas were added and must be avoided
navigation skill now directly affects control of large ships
Without proper navigation, large ships become harder to handle and less effective.
Weather and Stealth
Weather now affects gameplay.
In fog and storms:
visibility is reduced
navigation information is hidden
ships and islands are not visible
At the same time, you can now hide from enemies using weather conditions. You can escape danger, but you lose visibility and control.
New Island: Saint Vincent
We added a new island with a unique smuggler settlement and new environmental elements, including a waterfall.
On the island you will find:
new chests
mini-stories and small quests
treasure maps
Treasure maps can now drop from enemy captains, creating new exploration opportunities. Also, we added 3 new loaders for the Saint Vincent waters and settlements.
Future Content: Dominica
We also added Dominica to the world. It is not fully accessible yet, but it is part of a larger system we are building.
Planned feature:
building your own smuggler settlement
Updated Ship Holds
Different ship classes now have their own hold variants — from compact cutter and sloop holds to large holds for ships of the line.
Small hold: cutter, schooner, sloop
Medium hold: snow, pinnace
Large hold: brig, brigantine
Battleship hold: lineship
Each hold contains 2 chests.
Combat Feel and Camera
We improved the feel of combat.
The camera was reworked to make:
hits feel stronger
movement more dynamic
combat more responsive
We also added Photo Mode (F8) with the following features:
changing the position of the sun, weather, and the speed of time flow
camera flight along set points with the ability to control the character or ship and send screenshots to Steam
We are especially interested in your feedback on this.
NPC and Bandit Behavior
NPC behavior was improved and optimized.
Bandits were fully reworked:
they react to the player
they move and coordinate
they chase the player
They will retreat near settlements and avoid certain areas.
We also added:
bandit masks, which will be used in future quests
The Tech-5 team significantly reworked and optimized both NPC pathfinding logic and NPC spawning systems to make Corsairs Legacy cities feel alive while maintaining stable performance across different hardware configurations, including Steam Deck and lower-end PCs. More details in the article.
In upcoming updates:
unique items from stronger bandits
new healing-related loot
Maps and World Information
We expanded the map system.
Added:
updated in-game Caribbean archipelago map
maps showing frequent bandit activity. As one example, a map of bandit attacks on Barbados:
plant maps. As one example, a map of plants on Barbados:
Shallow water zones are now part of navigation planning.
We are also working on improving usability:
maps will not need to be carried
once discovered, they will remain available
Resources and Crafting
We introduced the foundation for resource gathering.
added the ability to gather plants and craft better potions
added an energy restoration potion
In development:
healing over time instead of instant healing
combining plants with potions
Blueprints and Weapon Upgrades
Workbenches for upgrading melee and firearms have been added to captain’s stash.
Blueprints have been added, allowing you to upgrade weapons yourself without paying weapon smiths for their work.
Melee weapon workbench interface:
Firearm workbench interface:
Updated weapon upgrade windows at weapon smiths:
Storytelling Through Notes
We added more than 100 notes to Barbados.
These notes:
explain the world
show relationships between characters
add context to events
Some are already used in quests, and more will be integrated soon. This allows the world to tell its story through exploration.
Character Progression
Character systems continue to expand alongside new gameplay mechanics.
If you want to explore progression systems in more detail:
Achievements
We added new achievements tied to exploration, mechanics, and progression. Full list of achievements is available in the article.
Notes and exploration:
Whisper of Paper — Pick up any note. Notes are currently found only on Barbados and may be hidden in unobvious places.
Note Collector — Collect 10 notes.
Archivist — Collect 25 notes.
Keeper of Secret — Collect 50 notes.
Naval gameplay:
Thanks for a Ship, Your Majesty — Capture a ship from a royal convoy heading for the Old World.
The Royal Jackpot — Capture all ships from a royal convoy.
World mechanics:
Misty Escape — Hide from your pursuers in a mist.
Deceptively Shallow Depth — Your ship has struck a reef.
Crafting and resources:
Herbalist — Harvest a plant.
Apothecary — Make a potion from the plant you've harvested.
Trading and Economy
Trading was rebalanced.
there are always profitable goods to buy and sell
delivery orders refresh daily
orders can also change when talking to another trader
We also fixed multiple issues in delivery quests reported by players.
Audio and Atmosphere
We improved environmental audio.
Added:
wave sounds
bird sounds
seagull reactions
Fixed:
missing sea sounds on some islands
These changes make the world feel more alive.
Fixes and Stability
We fixed multiple issues across the game:
teleport issues during boarding
AI problems in several locations
delivery quest bugs
improved stability of Saint Vincent loading
adjusted squad sizes on the global map
Final Thoughts
This update is about making systems work together.
The world is now more readable.
The map is now part of gameplay.
NPCs react to the player.
Economy, combat, and exploration are more connected.
We will continue building on this foundation. As always, your feedback is important for the next updates.
Source
Changelog.gg summarizes and formats this update. How we read updates.
