Full notes
Full Corsairs Legacy - Pirate Action RPG & Sea Battles update
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What changed
- Gameplay
- Balance
- Events
- Performance
- Maps
- Store
This build finalizes several key boarding mechanics at once, introduces new tactical decisions during combat, and fixes over 30 bugs reported by players.
Flooding - Completed Event System
The flooding event now functions as a fully integrated boarding scenario. If hull integrity drops below 50%, there is a chance of a breach at the waterline. The lower the hull integrity, the higher the chance of a breach and triggering the flooding scenario. Steam post image
After that:
a timer starts
ships gradually sink
boarding must be completed before full flooding
Tactical Choice During Flooding
If the flooding event occurs on your ship, you can:
keep the entire crew in combat
or assign part of the sailors to patch the breach
If part of the crew repairs the hull:
boarding becomes more difficult (fewer fighters in combat)
you gain more time before sinking
casualties are counted only from the half of the crew that remains in combat
the repair team does not suffer combat losses
If fewer than two sailors remain on deck, there will not be enough crew to patch the breach. After boarding, it is important to monitor how many crew members you have left. Steam post image
Weather Impact
Rain reduces the available time during sinking by 20%.
Fire - Completed Scenario
The fire event is now fully integrated into the boarding system. The fire event triggers with a 25% chance if one of the ships involved in boarding had active flames from a cannon hit at the moment boarding began. Steam post image
The scenario is synchronized with timers, combat completion, and save states.
Tactical Choice During Fire
If a fire breaks out on your ship, you can:
keep the entire crew in combat
or assign part of them to extinguish the fire
If part of the crew fights the fire:
boarding becomes more difficult
you gain more time before reaching a critical state
casualties are counted only from half of the crew
the firefighting team does not suffer combat losses
If fewer than two sailors remain on deck, the fire cannot be extinguished. Steam post imageSteam post image
Weather Impact
Rain increases the available time during a fire by 20%.
New Aiming Mechanic
Combat indicators have been improved:
when an enemy targets the hero, HP is highlighted in yellow
aiming time has been increased
you now have the opportunity to interrupt the shot or dodge
Additionally:
outline flickering has been fixed
transitions between shooting states have been stabilized
1% HP Before Death
The hero now always remains at 1% HP before death.
This allows you to:
use healing
change position
make a decision instead of dying instantly
Navigation
fixed inverted ship controls on the global map
blocked the ability to sail beyond global map boundaries via the local map
Planning has begun for a mechanic that allows traveling between islands exclusively through the local map.
30+ Fixes from Support Requests
This build fixes over 30 bugs reported via F11 and support.
Among them:
weapons stopped dealing damage
pistols and muskets got stuck
unable to purchase a ship after selling one
shipyard access was blocked
fixed 10+ NPC stuck spots (2 at the Bridgetown shipyard)
delivery journal freezing
duplicate deliveries
incorrect achievement tracking
infinite sale of “invisible” items
ship parameter recalculation issues
freezes when loading saves
Input System issues
widescreen bugs
Ticket System
Through the F11 form in the game:
each request receives a status
we can see the player's latest saves along with the request
After a fix is released, the player receives an email with two buttons:
issue resolved
issue still persists
This way, we receive direct feedback and understand when an issue is truly resolved. Over the past week and a half, ~250 requests submitted since the beginning of the year have been processed.
Approximately 8,000 older tickets are still ahead.
Mechanics Documentation & Roadmap Preparation
We are preparing a public development roadmap for the project.
During the preparation process, it became clear that we first need to systematically document all existing game mechanics and logic.
That is why we have started publishing detailed materials on key systems:
Over the past 2 weeks following the major January update, we have released 7 builds with dozens of critical fixes. Today, we are one step closer to the final version of Corsairs Legacy. Fair winds and happy sailing!
Source
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