Full notes
Full Conquest of Elysium 5 update
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What changed
- Maps
- Gameplay
- Events
- Fixes
- Balance
- UI and audio
Conquest of Elysium 5 changes
This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes with a new tune made by Adrian von Ziegler. This update also contains a lot of fixes and some new contents like more magic items, unique battle maps for more locations, new combat spells and a new random event. There are also improvements to the AI and a bunch of new commands for modders.
General
New playable class, the Raksharaja
6 new magic items
Enormous map size width increased 78 -> 80 squares
New battle maps: House Ruins and Town Ruins
New random event: Elemental Anomaly
New spell: Blindness
Wandering Damned Merchants in Inferno
Not selected commanders are now darker, to be more visible against snow
Twiceborned necromancer now revive in the citadel twiceborn was cast in
Burrowing units could try to emerge on friends instead, fixed
Allies in a castle siege attack could not burrow
Some defensive walls no longer attacks terrain
Fix for wall attacks in battle log
Fear effects on terrain is no longer printed in battle log
It was sometimes possible to select a square outside the current plane, fixed
No longer possible to go berserk in fight aftermath
More corrupted Town and Port names for Hades
Fix for port sea look in Hades
Painted Crystal Priestess didn't enable Sorceress recruitment
Fade Effect did not stay disabled, fixed
Statues created by Magistratus didn't depict the Emperor
Resources now take less space when there are many types of incomes
Cow of Plenty now bestows Blessings of Plenty on farms
Fix for failed multi-summoning not showing the units properly afterwards
Half Buried Sinners became wrong terrain when destroyed sometimes
Giant Sized monsters can now also take drowning damage
Faster and more reliable clustered start setup, especially with custom maps
Scrying spells cast from Elysium can now target the nearby planes as well
Range bonuses are shown on weapons in unit stats
Disintegrate casters could target their own boat, fixed
Disintegrate now leaves no corpses and bypasses some on death effects
Fix for disintegrate affecting terrain if unit in square was killed
Travelling Merchants can now travel to near Elysium planes also if possible
Message when King is crowned in capital
Visions of Dread now only affects enemies
Fire spells can thaw frozen targets
Cold spells can put out fires on targets
New graphical effects for prebattle fear
Magic touch attacks now have initiative 3
Golden Magic renamed to Dawn Magic
No visible effect when reanimating on a square with no corpses, fixed
Reduced CPU usage when on map screen
Magic maps now reveal units too, again
Ape type corpses are now kept track of and can be raised
Nexus now protects Elysium from magic anomalies and can be disabled
Infernal Horde now gives slightly less Demonic Locusts
Resistance Spells now only affects friendly units
Mixing humans and fish in a ship squad could result in humans deploying outside ship and drown, fixed
Independent Gorgons are now commanders
Fix for too loud sound when entering combat by shifting plane
Random pitch for sound effects
New sound start option: --randpitch=X
Save file size reduced
Stat and typo fixes
Network / Multiplayer
Scrying network performance improvement
Fix for horror summoning in network games not working properly
--seclobby to connect to backup lobby server
AI
Cloud Lord AI improvements
AI smarter item distribution
Fix for some independent behaviors
Inferno didn't react when one of their citadels were conquered, fixed.
The demon lord Belial now brings troops along with him when going to Elysium
It was sometimes possible to see when AI was scrying
Modding
New ritual commands: multiplane, updhomeifterr, seasonreq, clearsquarespec
New monster command: ape
New item commands: magicboost, pathboost, mr, morale, str, rank, falselife, curseditem, extracost
New event triggers: minterrains & minunits
Weapons can now also use the * flymodes
Improved interaction of promotion and other addstring commands
randomloc 3 (rand enemy com) didn't take setplane into account
choosefxtarg -1 = can choose enemy units too
teleportloc 3 = teleport target unit and his entire army
Map editor: alt-r to reduce terrain in a square
Map editor: alt-d to destroy terrain in a square
Source
Changelog.gg summarizes and formats this update. How we read updates.
