Full notes
Full Conquest of Elysium 5 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Maps
- Gameplay
- Balance
- UI and audio
Conquest of Elysium 5 changes
This is mainly a bug fix update. Most importantly it fixes a new bug where you immortals never lost their magic items. Apart from a bunch of fixed bugs there is also improved performance for battles and some new stuff for modders.
General
Immortal units didn't lose their items when they died
Fix for no loot after eliminating a player
Battle performance improvement
Show square's owner in square info (i)
Press 'h' to (de)select all horror marked units
Strange Mist in the Sky never dissipated, fixed
Ritual Caster ability icon could appear when it shouldn't (Divine Emperor)
Tunneling through moist cave walls didn't work
Bug fix for some wandering independents
Message in battle log when gates are opened
Animate forest spell only targets squares with living terrain on
Increased maximum number of projectiles
Yearly sell price for Emeralds was shown incorrectly
Fix for ctrl+select another commander
Player being eliminated could result in corrupted commanders, fixed
Succubus can now use weapons properly
Typo and stat fixes
Network / Multiplayer
Better error message when version is too old for network lobby
AI
Large units better at engaging enemies in battle
Limit number of dwarven ballistas at the same location
Modding
New ritual command: afftarg
New event command: makeben
Translation of sub-headers is now possible
Special abilities can now be translated
Source
Changelog.gg summarizes and formats this update. How we read updates.
