Update history
Latest Colossal Kaiju Combat™: Kaijuland Battles updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Colossal Kaiju Combat™: Kaijuland Battles
Build #467 Notes (09/24/2015)
Combat changes continue! This week we've tuned a bunch of Komododon (and some Robo) attack anims, as well as enhanced our Chain attack combat flow system. Now that Quick attacks can interrupt & dominate Chain attacks so…
Announcement8 changesFixGameplay - Colossal Kaiju Combat™: Kaijuland Battles
Build #467 Notes (09/24/2015)
Combat changes continue! This week we've tuned a bunch of Komododon (and some Robo) attack anims, as well as enhanced our Chain attack combat flow system. Now that Quick attacks can interrupt & dominate Chain attacks so…
Announcement8 changesFixGameplay - Colossal Kaiju Combat™: Kaijuland Battles
09/02/2015 - Patch notes on KLB Build #451
Attack Priority Update Patch! Our last official build was #373 - this is #451. That means we've made nearly 80 significant updates to the game - it's been a long while! This is going to be an active development month on…
Patch notes18 changesFixGameplay - Colossal Kaiju Combat™: Kaijuland Battles
09/02/2015 - Patch notes on KLB Build #451
Attack Priority Update Patch! Our last official build was #373 - this is #451. That means we've made nearly 80 significant updates to the game - it's been a long while! This is going to be an active development month on…
Patch notes18 changesFixGameplay - Colossal Kaiju Combat™: Kaijuland Battles
Build #373 Notes (04/29/2015)
Combat Update Patch! We've been really focused on getting feedback from all of you after each game, and we've rolled a ton of that feedback into our latest combat patch. We've started to slow the pace of combat down a b…
Patch notes16 changesFixUI/audio - Colossal Kaiju Combat™: Kaijuland Battles
Build #373 Notes (04/29/2015)
Combat Update Patch! We've been really focused on getting feedback from all of you after each game, and we've rolled a ton of that feedback into our latest combat patch. We've started to slow the pace of combat down a b…
Patch notes16 changesFixUI/audio - Colossal Kaiju Combat™: Kaijuland Battles
Build #361 Notes (04/14/2015)
Defense Cell Patch! At long last, they're not just for show! There are a few small changes in this build which will have very big gameplay rammifications. Plus, a whole ton of minor improvements. Please keep submitting…
Patch notes12 changesFixGameplay - Colossal Kaiju Combat™: Kaijuland Battles
Build #361 Notes (04/14/2015)
Defense Cell Patch! At long last, they're not just for show! There are a few small changes in this build which will have very big gameplay rammifications. Plus, a whole ton of minor improvements. Please keep submitting…
Patch notes12 changesFixGameplay - Colossal Kaiju Combat™: Kaijuland Battles
Build #311 Notes (02/04/2015)
Jump Patch! Patch #311 is now live on Steam - and it brings big changes to jumps! We've been carefully looking at jump timings - we've actually been using very different jump timings for each of our three characters, to…
Patch notes6 changesFixBalance - Colossal Kaiju Combat™: Kaijuland Battles
Build #311 Notes (02/04/2015)
Jump Patch! Patch #311 is now live on Steam - and it brings big changes to jumps! We've been carefully looking at jump timings - we've actually been using very different jump timings for each of our three characters, to…
Patch notes6 changesFixBalance - Colossal Kaiju Combat™: Kaijuland Battles
Build #303 Notes (1/25/2015)
Gameplay Fixes Tail Issues Fixed! Tails now animate when they should, and stop when they should not. This impacts MANY issues - prone states, getup attacks, and tail-using attacks most of all. Charge and Weapons set to…
Patch notes9 changesFixGameplay - Colossal Kaiju Combat™: Kaijuland Battles
Build #303 Notes (1/25/2015)
Gameplay Fixes Tail Issues Fixed! Tails now animate when they should, and stop when they should not. This impacts MANY issues - prone states, getup attacks, and tail-using attacks most of all. Charge and Weapons set to…
Patch notes9 changesFixGameplay - Colossal Kaiju Combat™: Kaijuland Battles
Build #302 Notes (1/16/2015)
Big balance pass today! Gameplay fixes: Ducking now reduces weapon damage by 50%. Victory & Knockdown animations should ALWAYS play when you are KO'd. Getup attacks now cancel charges. Increased L/R head firing arc. Pro…
Announcement7 changesBalanceGameplay - Colossal Kaiju Combat™: Kaijuland Battles
Build #302 Notes (1/16/2015)
Big balance pass today! Gameplay fixes: Ducking now reduces weapon damage by 50%. Victory & Knockdown animations should ALWAYS play when you are KO'd. Getup attacks now cancel charges. Increased L/R head firing arc. Pro…
Announcement7 changesBalanceGameplay - Colossal Kaiju Combat™: Kaijuland Battles
Build #296 Notes (01/09/2015)
Back from the holidays! Back at last from the holidays! As you can see from our build number, we've been working hard all through December, but never had the time to carefully review for a build. Now we're back, so expe…
Patch notes11 changesFixGameplay - Colossal Kaiju Combat™: Kaijuland Battles
Build #296 Notes (01/09/2015)
Back from the holidays! Back at last from the holidays! As you can see from our build number, we've been working hard all through December, but never had the time to carefully review for a build. Now we're back, so expe…
Patch notes11 changesFixGameplay
