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Steam News26 January 201511y ago

Build #303 Notes (1/25/2015)

Gameplay Fixes Tail Issues Fixed! Tails now animate when they should, and stop when they should not. This impacts MANY issues - prone states, getup attacks, and tail-using attacks most of all.

Full notes

Full Colossal Kaiju Combat™: Kaijuland Battles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions4 changes1 removal
  • Gameplay
  • Balance
fixedGameplay FixesTail Issues Fixed! Tails now animate when they should, and stop when they should not. This impacts MANY issues - prone states, getup attacks, and tail-using attacks most of all.
fixedGameplay FixesCharge and Weapons set to different reaction classes.
changedGameplay FixesWeapon knockbacks increased in many cases.
fixedGameplay FixesWeapons now affect prone monsters.
changedBalance FixesRobokomododon's Power + Away increased in damage.
changedBalance FixesWeapon damage reduced by 50% while monsters are Charging or Ducking.

Gameplay Fixes

  • Tail Issues Fixed! Tails now animate when they should, and stop when they should not. This impacts MANY issues - prone states, getup attacks, and tail-using attacks most of all.

  • Charge and Weapons set to different reaction classes.

  • Weapon knockbacks increased in many cases.

  • Weapons now affect prone monsters.

Balance Fixes

  • Robokomododon's Power + Away increased in damage.

  • Weapon damage reduced by 50% while monsters are Charging or Ducking.

  • Komododon's Quick + Toward (sweep) now functional.

  • Komododon's Fierce + Up (overhead) improved.

  • Robokomododon's extreme resistance to Explosive attacks has been removed.

Source

Steam News / 26 January 2015

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