Full notes
Full Colossal Kaiju Combat™: Kaijuland Battles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Gameplay Fixes
Tail Issues Fixed! Tails now animate when they should, and stop when they should not. This impacts MANY issues - prone states, getup attacks, and tail-using attacks most of all.
Charge and Weapons set to different reaction classes.
Weapon knockbacks increased in many cases.
Weapons now affect prone monsters.
Balance Fixes
Robokomododon's Power + Away increased in damage.
Weapon damage reduced by 50% while monsters are Charging or Ducking.
Komododon's Quick + Toward (sweep) now functional.
Komododon's Fierce + Up (overhead) improved.
Robokomododon's extreme resistance to Explosive attacks has been removed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
