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Steam News16 January 201511y ago

Build #302 Notes (1/16/2015)

Big balance pass today! Gameplay fixes: Ducking now reduces weapon damage by 50%. Victory & Knockdown animations should ALWAYS play when you are KO'd. Getup attacks now cancel charges. Increased L/R head firing arc.

Full notes

Full Colossal Kaiju Combat™: Kaijuland Battles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes1 removal
  • Balance
  • Gameplay
changedBig balance pass today! Gameplay fixes:
changedDucking now reduces weapon damage by 50%.
changedIncreased L/R head firing arc.
addedProne monsters can now only be hit by overhead attacks.
changedBalance fixes:
removedKomododon - Quick + Toward no longer freezes.

Colossal Kaiju Combat™: Kaijuland Battles changes

changedBig balance pass today! Gameplay fixes:
changedDucking now reduces weapon damage by 50%.
changedIncreased L/R head firing arc.
addedProne monsters can now only be hit by overhead attacks.
changedBalance fixes:

Big balance pass today! Gameplay fixes:

  • Ducking now reduces weapon damage by 50%.

  • Victory & Knockdown animations should ALWAYS play when you are KO'd.

  • Getup attacks now cancel charges.

  • Increased L/R head firing arc.

  • Prone monsters can now only be hit by overhead attacks.

Balance fixes:

  • Komododon - Quick + Toward no longer freezes.

  • Magnarok - light weapon damage increased.

  • Robokomododon - Fierce + Down slowed by 16%.

  • Robokomododon - Hops have more follow-through.

  • Robokomododon - Fierce + Up slowed by 25%.

We're pleased to announce that games played has spiked sharply since our first update of 2015 - online matches reached their highest one-day levels ever of over 350! We've also had 30 new bug reports in the past 2-3 days, which is wonderful! Please keep playing, commenting, and helping us get KLB into fighting trim! Note - in several animations (get up attacks especially) character tails are not animating correctly. This has the effect of making certain characters totally vulnerable while on the ground - which makes them very weak. We are working hard to address this issue.

Source

Steam News / 16 January 2015

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