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Steam News2 September 201510y ago

09/02/2015 - Patch notes on KLB Build #451

Attack Priority Update Patch! Our last official build was #373 - this is #451. That means we've made nearly 80 significant updates to the game - it's been a long while!

Full notes

Full Colossal Kaiju Combat™: Kaijuland Battles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes1 addition8 changes3 removals
  • UI and audio
  • Gameplay
  • Balance
fixedEngineering Fixes:Attack Params now include combat type - associated with the button used.
changedEngineering Fixes:Updated characters to include combat type states.
fixedEngineering Fixes:ATTACK PRIORITY CHANGES
removedEngineering Fixes:Quick Attacks are no longer interrupted by Chain Attacks
fixedEngineering Fixes:Quick Attacks will not interrupt Fierce Attacks
changedEngineering Fixes:Reaction Priority for Getup Attacks & Charges updated for more consistent behavior.

Attack Priority Update Patch!

Our last official build was #373 - this is #451. That means we've made nearly 80 significant updates to the game - it's been a long while! This is going to be an active development month on KLB - look for 3 more updates during September. This patch totally revamps our combat priority system. We need a LOT of combat testing to make certain that it's working as intended - please read the notes below, and get playing! Your first game each day is worth 10 Kaiju Coins.

Engineering Fixes:

  • Attack Params now include combat type - associated with the button used.

  • Updated characters to include combat type states.

  • ATTACK PRIORITY CHANGES

  • Quick Attacks are no longer interrupted by Chain Attacks

  • Quick Attacks will not interrupt Fierce Attacks

  • Reaction Priority for Getup Attacks & Charges updated for more consistent behavior.

  • Charging now reduces all damage by half.

  • Ducking or Prone monsters take half weapon damage, but full damage from physical sources.

  • DEFENSE CELL CHANGES

  • Knockdown weapon attacks remove a Defense Cell.

  • Physical attacks on a Prone monster remove a Defense Cell.

  • Connecting with a Charge removes a Defense Cell.

  • Monsters with no Defense Cells take 150% normal damage from all sources.

Gameplay Fixes:

  • Komododon's Roar anim updated.

  • Komododon's Weapon fire anims updated.

  • Robokomododon's Roan anim updated.

  • Magnarok's Weapon fire anims updated.

  • Magnarok's Roar anim updated.

  • Komododon's Fierce_Basic, Power Down, Power_Toward, Power_Up,

  • Quick_Toward updated.

  • Roll anims fixed for Robokomododon and Magnarok

  • Fixed Magnarok's Charge audio

  • All Roar audio files updated to match new anims.

We have approximately one week for major feedback on these systems before the next patch. GO TO IT!

Source

Steam News / 2 September 2015

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