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Steam News29 April 201511y ago

Build #373 Notes (04/29/2015)

Combat Update Patch! We've been really focused on getting feedback from all of you after each game, and we've rolled a ton of that feedback into our latest combat patch.

Full notes

Full Colossal Kaiju Combat™: Kaijuland Battles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions4 changes2 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
changedCombat Update Patch!We've been really focused on getting feedback from all of you after each game, and we've rolled a ton of that feedback into our latest combat patch. We've started to slow the pace of combat down a bit - let us know how it feels! Gigashark and Robokomododon are getting more animation smoothing, tails are operating more smoothly - lots of small & medium changes! We're also in the process of increasing knockdown distances - to create more interesting interactions between knockdown, Charge, Build_Up, and ground attacks. Please note - many of the animation changes have NOT have the associated sound work finished just yet. Audio will tend to trail by one patch.
fixedEngineering Fixes:Robokomododon's Fall & Prone anims are now properly oriented.
removedEngineering Fixes:Removed extra Defense Cell from Komododon.
fixedEngineering Fixes:Fixed bug which caused Getup Attacks to break defense cells!
fixedEngineering Fixes:Fixed bug which caused weapons to give infinite vertical KB.
removedEngineering Fixes:Robokomododon's Power+Toward attack is no longer flagged as a weapon.

Combat Update Patch!

We've been really focused on getting feedback from all of you after each game, and we've rolled a ton of that feedback into our latest combat patch. We've started to slow the pace of combat down a bit - let us know how it feels! Gigashark and Robokomododon are getting more animation smoothing, tails are operating more smoothly - lots of small & medium changes! We're also in the process of increasing knockdown distances - to create more interesting interactions between knockdown, Charge, Build_Up, and ground attacks. Please note - many of the animation changes have NOT have the associated sound work finished just yet. Audio will tend to trail by one patch.

Engineering Fixes:

  • Robokomododon's Fall & Prone anims are now properly oriented.

  • Removed extra Defense Cell from Komododon.

  • Fixed bug which caused Getup Attacks to break defense cells!

  • Fixed bug which caused weapons to give infinite vertical KB.

  • Robokomododon's Power+Toward attack is no longer flagged as a weapon.

Gameplay Fixes:

  • Normalized damage resistances for all characters.

  • Hop links to other actions cleaned up & timed better.

  • Implemented Charge_hit anims on charge impact.

  • Gigashark has new build_up and fire anims.

  • Robokomododon has new build_up and fire anims.

  • 8-way steps speeded up for all characters.

  • Roll speeds normalized & slightly reduced.

  • Hop speeds adjusted for all characters.

  • Komododon's attacks reviewed for increased knockdown.

  • Gigashark has new roar animation.

  • Gigashark's Chain + Down and Chain + Toward now connect properly with both hits.

Source

Steam News / 29 April 2015

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