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Steam News2 September 201510y ago

09/02/2015 - Patch notes on KLB Build #451

Attack Priority Update Patch! Our last official build was #373 - this is #451. That means we've made nearly 80 significant updates to the game - it's been a long while!

Full notes

Full Colossal Kaiju Combat™: Kaijuland Battles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes1 addition8 changes3 removals
  • UI and audio
  • Gameplay
  • Balance
fixedEngineering Fixes:Attack Params now include combat type - associated with the button used.
changedEngineering Fixes:Updated characters to include combat type states.
fixedEngineering Fixes:ATTACK PRIORITY CHANGES
removedEngineering Fixes:Quick Attacks are no longer interrupted by Chain Attacks
fixedEngineering Fixes:Quick Attacks will not interrupt Fierce Attacks
changedEngineering Fixes:Reaction Priority for Getup Attacks & Charges updated for more consistent behavior.

Colossal Kaiju Combat™: Kaijuland Battles changes

fixedAttack Params now include combat type - associated with the button used.
changedUpdated characters to include combat type states.
fixedATTACK PRIORITY CHANGES
removedQuick Attacks are no longer interrupted by Chain Attacks
fixedQuick Attacks will not interrupt Fierce Attacks

Attack Priority Update Patch!

Our last official build was #373 - this is #451. That means we've made nearly 80 significant updates to the game - it's been a long while! This is going to be an active development month on KLB - look for 3 more updates during September. This patch totally revamps our combat priority system. We need a LOT of combat testing to make certain that it's working as intended - please read the notes below, and get playing! Your first game each day is worth 10 Kaiju Coins.

Engineering Fixes:

  • Attack Params now include combat type - associated with the button used.

  • Updated characters to include combat type states.

  • ATTACK PRIORITY CHANGES

  • Quick Attacks are no longer interrupted by Chain Attacks

  • Quick Attacks will not interrupt Fierce Attacks

  • Reaction Priority for Getup Attacks & Charges updated for more consistent behavior.

  • Charging now reduces all damage by half.

  • Ducking or Prone monsters take half weapon damage, but full damage from physical sources.

  • DEFENSE CELL CHANGES

  • Knockdown weapon attacks remove a Defense Cell.

  • Physical attacks on a Prone monster remove a Defense Cell.

  • Connecting with a Charge removes a Defense Cell.

  • Monsters with no Defense Cells take 150% normal damage from all sources.

Gameplay Fixes:

  • Komododon's Roar anim updated.

  • Komododon's Weapon fire anims updated.

  • Robokomododon's Roan anim updated.

  • Magnarok's Weapon fire anims updated.

  • Magnarok's Roar anim updated.

  • Komododon's Fierce_Basic, Power Down, Power_Toward, Power_Up,

  • Quick_Toward updated.

  • Roll anims fixed for Robokomododon and Magnarok

  • Fixed Magnarok's Charge audio

  • All Roar audio files updated to match new anims.

We have approximately one week for major feedback on these systems before the next patch. GO TO IT!

Source

Steam News / 2 September 2015

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