HomeGamesUpdatesPricingMethodology
Steam News12 April 20262mo ago

Tiny-Huge Enemies

v0.9.0 introduces the ability to adjust enemy size in the level editor. Their size also affects line physics when hooked onto them. You can also set a destination for an enemy to patrol to and from.

Full notes

Full Cattopia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes14 additions8 changes0 removals
  • Gameplay
  • Events
  • Performance
  • Fixes
changedLevel editor improvements
addedAddedGameplay: Added the ability to reel in and catch flying enemies the moment they touch water
addedAddedGameplay: Added alert particles to enemies when they are attacking Catto
addedAddedGameplay: Added the ability to restart a level during the exit door animation
addedAddedGameplay: Added a pause option to quickly start playing the associated level while watching a replay
addedAddedGameplay: Added a pause option to quickly start editing a level again while testing it

v0.9.0 introduces the ability to adjust enemy size in the level editor. Their size also affects line physics when hooked onto them. You can also set a destination for an enemy to patrol to and from. Other highlights include:

  • 0.25x, 0.5x, and 0.75x replay playback speeds

  • Level editor improvements

  • Player sprite modding support

Play the demo and let me know what you think!

[0.9.0] - 2025-04-12

Added

  • GameplayAdded the ability to reel in and catch flying enemies the moment they touch water
  • GameplayAdded alert particles to enemies when they are attacking Catto
  • GameplayAdded the ability to restart a level during the exit door animation
  • GameplayAdded a pause option to quickly start playing the associated level while watching a replay
  • GameplayAdded a pause option to quickly start editing a level again while testing it
  • ReplayAdded playback speeds 0.25x, 0.5x, and 0.75x to the replay mode
  • ReplayAdded a display of the game version to the extra details at the end of a replay
  • EditorAdded the ability to set a patrol destination when placing an enemy
  • EditorAdded the ability to customize the size scale of an enemy (0.5x - 2.0x); their size affects line physics
  • EditorAdded the ability to make enemies passive
  • EditorAdded fish difficulty to the editor fishing spot fish customizer for quick reference
  • EditorAdded more visual focus clarity to the settings tab of the editor toolbox when scrolling
  • SettingsAdded a text speed setting for scrolling text boxes
  • ModdingAdded the ability to override the in-game player sprites using the custom folder. More details in custom/README.txt

Changed

  • LevelsChanged "Advanced Tutorial" levels to have doors/ladders on the surrounding surface instead of ground where applicable
  • GameplayChanged all moving objects to only start moving when Catto starts moving for consistency
  • GameplayChanged OOB resets to only occur when Catto goes far underneath the water
  • EditorChanged ground checks to allow for all surfaces for more level design freedom
  • EditorChanged most objects to not be able to overlapped for consistency and level design clarity (with the exception of decorations)
  • EditorChanged the ground tiles to be under the surfaces tab in the editor toolbox
  • EditorChanged the editor toolbox to focus the recently used object when opening after testing

Fixed

  • GameplayFixed the Scuttle enemy not being able to move right
  • GameplayFixed sprite region bleeding on Catto
  • GameplayFixed record time milliseconds rounding to prevent -00:00.000 new record pop-ups
  • GameplayFixed door camera panning behavior during higher FPS
  • GameplayFixed scrolling text display behavior on displays during higher FPS
  • GameplayFixed regression of player being able to move when entering/deleting levels in the preview menus
  • GameplayFixed regression of checkpoints all breaking at the same time
  • GameplayFixed regression of target decorations all breaking at the same time
  • ReplayFixed storing of Catto's custom net color in replays
  • ReplayFixed controller name lookup in replay/leaderboard entries
  • EditorFixed ladders from being able to be placed partially in ground
  • EditorFixed the ladder cursor to be green when hovering a valid anchored connection
  • SteamFixed storing of the classic controls and mouse aim flags in Steam leaderboard entry details

Source

Steam News / 12 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.