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Steam News12 April 20264mo ago

Tiny-Huge Enemies

v0.9.0 introduces the ability to adjust enemy size in the level editor. Their size also affects line physics when hooked onto them. You can also set a destination for an enemy to patrol to and from.

In this update4

Full notes

Full Cattopia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes14 additions8 changes0 removals
  • Gameplay
  • Events
  • Performance
  • Fixes
changedLevel editor improvements
addedAddedGameplay: Added the ability to reel in and catch flying enemies the moment they touch water
addedAddedGameplay: Added alert particles to enemies when they are attacking Catto
addedAddedGameplay: Added the ability to restart a level during the exit door animation
addedAddedGameplay: Added a pause option to quickly start playing the associated level while watching a replay
addedAddedGameplay: Added a pause option to quickly start editing a level again while testing it

Cattopia changes

changedLevel editor improvements
addedGameplay: Added the ability to reel in and catch flying enemies the moment they touch water
addedGameplay: Added alert particles to enemies when they are attacking Catto
addedGameplay: Added the ability to restart a level during the exit door animation
addedGameplay: Added a pause option to quickly start playing the associated level while watching a replay

v0.9.0 introduces the ability to adjust enemy size in the level editor. Their size also affects line physics when hooked onto them. You can also set a destination for an enemy to patrol to and from. Other highlights include:

  • 0.25x, 0.5x, and 0.75x replay playback speeds

  • Level editor improvements

  • Player sprite modding support

Play the demo and let me know what you think!

[0.9.0] - 2025-04-12

Added

  • GameplayAdded the ability to reel in and catch flying enemies the moment they touch water
  • GameplayAdded alert particles to enemies when they are attacking Catto
  • GameplayAdded the ability to restart a level during the exit door animation
  • GameplayAdded a pause option to quickly start playing the associated level while watching a replay
  • GameplayAdded a pause option to quickly start editing a level again while testing it
  • ReplayAdded playback speeds 0.25x, 0.5x, and 0.75x to the replay mode
  • ReplayAdded a display of the game version to the extra details at the end of a replay
  • EditorAdded the ability to set a patrol destination when placing an enemy
  • EditorAdded the ability to customize the size scale of an enemy (0.5x - 2.0x); their size affects line physics
  • EditorAdded the ability to make enemies passive
  • EditorAdded fish difficulty to the editor fishing spot fish customizer for quick reference
  • EditorAdded more visual focus clarity to the settings tab of the editor toolbox when scrolling
  • SettingsAdded a text speed setting for scrolling text boxes
  • ModdingAdded the ability to override the in-game player sprites using the custom folder. More details in custom/README.txt

Changed

  • LevelsChanged "Advanced Tutorial" levels to have doors/ladders on the surrounding surface instead of ground where applicable
  • GameplayChanged all moving objects to only start moving when Catto starts moving for consistency
  • GameplayChanged OOB resets to only occur when Catto goes far underneath the water
  • EditorChanged ground checks to allow for all surfaces for more level design freedom
  • EditorChanged most objects to not be able to overlapped for consistency and level design clarity (with the exception of decorations)
  • EditorChanged the ground tiles to be under the surfaces tab in the editor toolbox
  • EditorChanged the editor toolbox to focus the recently used object when opening after testing

Fixed

  • GameplayFixed the Scuttle enemy not being able to move right
  • GameplayFixed sprite region bleeding on Catto
  • GameplayFixed record time milliseconds rounding to prevent -00:00.000 new record pop-ups
  • GameplayFixed door camera panning behavior during higher FPS
  • GameplayFixed scrolling text display behavior on displays during higher FPS
  • GameplayFixed regression of player being able to move when entering/deleting levels in the preview menus
  • GameplayFixed regression of checkpoints all breaking at the same time
  • GameplayFixed regression of target decorations all breaking at the same time
  • ReplayFixed storing of Catto's custom net color in replays
  • ReplayFixed controller name lookup in replay/leaderboard entries
  • EditorFixed ladders from being able to be placed partially in ground
  • EditorFixed the ladder cursor to be green when hovering a valid anchored connection
  • SteamFixed storing of the classic controls and mouse aim flags in Steam leaderboard entry details

Source

Steam News / 12 April 2026

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