Full notes
Full Cattopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Performance
- Fixes
v0.9.0 introduces the ability to adjust enemy size in the level editor. Their size also affects line physics when hooked onto them. You can also set a destination for an enemy to patrol to and from. Other highlights include:
0.25x, 0.5x, and 0.75x replay playback speeds
Level editor improvements
Player sprite modding support
Play the demo and let me know what you think!
[0.9.0] - 2025-04-12
Added
- GameplayAdded the ability to reel in and catch flying enemies the moment they touch water
- GameplayAdded alert particles to enemies when they are attacking Catto
- GameplayAdded the ability to restart a level during the exit door animation
- GameplayAdded a pause option to quickly start playing the associated level while watching a replay
- GameplayAdded a pause option to quickly start editing a level again while testing it
- ReplayAdded playback speeds 0.25x, 0.5x, and 0.75x to the replay mode
- ReplayAdded a display of the game version to the extra details at the end of a replay
- EditorAdded the ability to set a patrol destination when placing an enemy
- EditorAdded the ability to customize the size scale of an enemy (0.5x - 2.0x); their size affects line physics
- EditorAdded the ability to make enemies passive
- EditorAdded fish difficulty to the editor fishing spot fish customizer for quick reference
- EditorAdded more visual focus clarity to the settings tab of the editor toolbox when scrolling
- SettingsAdded a text speed setting for scrolling text boxes
- ModdingAdded the ability to override the in-game player sprites using the custom folder. More details in custom/README.txt
Changed
- LevelsChanged "Advanced Tutorial" levels to have doors/ladders on the surrounding surface instead of ground where applicable
- GameplayChanged all moving objects to only start moving when Catto starts moving for consistency
- GameplayChanged OOB resets to only occur when Catto goes far underneath the water
- EditorChanged ground checks to allow for all surfaces for more level design freedom
- EditorChanged most objects to not be able to overlapped for consistency and level design clarity (with the exception of decorations)
- EditorChanged the ground tiles to be under the surfaces tab in the editor toolbox
- EditorChanged the editor toolbox to focus the recently used object when opening after testing
Fixed
- GameplayFixed the Scuttle enemy not being able to move right
- GameplayFixed sprite region bleeding on Catto
- GameplayFixed record time milliseconds rounding to prevent -00:00.000 new record pop-ups
- GameplayFixed door camera panning behavior during higher FPS
- GameplayFixed scrolling text display behavior on displays during higher FPS
- GameplayFixed regression of player being able to move when entering/deleting levels in the preview menus
- GameplayFixed regression of checkpoints all breaking at the same time
- GameplayFixed regression of target decorations all breaking at the same time
- ReplayFixed storing of Catto's custom net color in replays
- ReplayFixed controller name lookup in replay/leaderboard entries
- EditorFixed ladders from being able to be placed partially in ground
- EditorFixed the ladder cursor to be green when hovering a valid anchored connection
- SteamFixed storing of the classic controls and mouse aim flags in Steam leaderboard entry details
Source
Changelog.gg summarizes and formats this update. How we read updates.
