Update log
Full Cataclysm: The Last Generation update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
- Maps
- Balance
Hi sorry for the slow week, I have had covid! I'm better now though I think.
Fixed a bug that was applying the Bad Knees penalty based on the character's move cost, not the terrain's.
Fixed a few similar bugs related to when the barefoot penalty and flat ground bonus were being applied.
Updated and condensed several professions. AV Club Member and Science Club Member are now just Nerd. Dodgeball Player is gone. Volunteer Mutant is gone. Unwilling Mutant is now just Test Subject. Male and female Historical Reenactors are no longer separate jobs. Their equipment/skill/proficiency lists have been updated and they no longer have smartphones.
Otaku now spawns with a replica katana and gendered outfits.
Added Vandal. This job starts with a claw bar, three molotovs, and an Anarchist's Cookbook.
Updated point costs.
Fixed the plural name for nicotine patches.
Nicotine patches now ignore temperature like most other medicine.
Backported some fixes to device charging and appliance power that should prevent things from becoming disconnected when you're off the map or charging/losing charge improperly.
@UB-13 submitted some fixes. Monster tooth bolts no longer have a batch crafting bonus, and the stabbing practice recipe is autolearned at stabbing 2, not cutting 2.
Backported some fixes to construction. Multiple terrain IDs can now be defined as the pre_terrain for a construction, and it should now be possible to dig/construct stairs or pits in more types of rock floors.
Backported a fix to some camp construction calculations. Camp constructions are being phased out, but it was easy enough to add this fix for now.
Rural churches now require an existing bridge to attach themselves to rather than trying to generate their own. This should prevent some weird bugs with how they're placed in the world.
Hand wraps had too little encumbrance and too much thickness, and foot wraps had too much encumbrance. This has been standardized.
Cloth hand wraps no longer add damage to unarmed attacks. Leather/fur still add 2.
Hand wraps now use 2 sheets of fabric to craft, instead of 6 patches (???).
Added Nomex and faux fur hand wraps.
Hand wraps are now easy to craft when you can't see, since you're just tying some cloth around your hand.
Fixed an issue where the farming activity could cause an infinite loop due to the character trying to step into deep water.
Improved the checks for barefoot penalties and flat ground move speed bonuses. These should be more reasonable and consistent now.
Chuds were mistakenly in the feral faction. They are now in the mutant faction.
Antlers are bone, not keratin. They are now usable in more bone crafts.
Horn buttons have been removed and migrated over to bone buttons.
Bone skewers are milled into bone meal, not tainted bone meal.
Source
