What changed
1 fix0 additions5 changes0 removals
- UI and audio
- Gameplay
- Events
- Balance
changedHello, hello! As promised, we're sharing our plans for the game's development in the near future! But first, we'd like to introduce ourselves...We're passionate about our craft. By "we," we mean the three people who've been working on this project for three years now. Each of us has our own development goals. One person is responsible for the technical side of the project, another for the visuals and graphics, and the third is responsible for the story, sound, and direction. Hence the name of our studio, RDS—the names of the three project participants.
changedHello, hello! As promised, we're sharing our plans for the game's development in the near future! But first, we'd like to introduce ourselves...We've had the idea for Car Factory for a long time, but we didn't have the resources to implement such a project. With advances in graphics and physics technology, such things have become accessible to individuals. And that's when we set out to realize our dream!
changedHello, hello! As promised, we're sharing our plans for the game's development in the near future! But first, we'd like to introduce ourselves...We wanted to create a true car factory manager with no limits on functionality or the player's imagination, where players can create cars, drive them, navigate the future of the automotive world, and encounter twists and turns from the historical events of those years. Our dream game is a historical production simulator with elements of strategy and racing, plus a touch of city building and global politics. But that's all just a dream!
changedHello, hello! As promised, we're sharing our plans for the game's development in the near future! But first, we'd like to introduce ourselves...On November 3rd, we took a step closer to this by releasing the game into Early Access. Yes, it was still in its infancy, but as we said earlier, we were tired of living in the shadows and wanted to share this idea with fellow enthusiasts. We're currently developing alongside the community, which makes our journey much easier and faster. Thanks to you, the project will only get better! Our goal, as we've always said, isn't profit, but the idea! Games like these are never profitable, so large studios don't release projects in this genre. If we were looking for profit, we'd be creating a platformer or something for mobile phones. But our goal is to create a cool car tycoon simulator. That's why we're here, and that's why we won't abandon the project!
fixedHere are our plans for the rest of this year:Fixing all bugs and stabilizing the current gameplay with balance adjustments.
changedHere are our plans for the rest of this year:Modernizing the user interface (we plan to change at least 25% of all menus to improve navigation and information comprehension for players).
Car Factory Empire changes
changedWe're passionate about our craft. By "we," we mean the three people who've been working on this project for three years now. Each of us has our own development goals. One person is responsible for the technical side of the project, another for the visuals and graphics, and the third is responsible for the story, sound, and direction. Hence the name of our studio, RDS—the names of the three project participants.
changedWe've had the idea for Car Factory for a long time, but we didn't have the resources to implement such a project. With advances in graphics and physics technology, such things have become accessible to individuals. And that's when we set out to realize our dream!
changedWe wanted to create a true car factory manager with no limits on functionality or the player's imagination, where players can create cars, drive them, navigate the future of the automotive world, and encounter twists and turns from the historical events of those years. Our dream game is a historical production simulator with elements of strategy and racing, plus a touch of city building and global politics. But that's all just a dream!
changedOn November 3rd, we took a step closer to this by releasing the game into Early Access. Yes, it was still in its infancy, but as we said earlier, we were tired of living in the shadows and wanted to share this idea with fellow enthusiasts. We're currently developing alongside the community, which makes our journey much easier and faster. Thanks to you, the project will only get better! Our goal, as we've always said, isn't profit, but the idea! Games like these are never profitable, so large studios don't release projects in this genre. If we were looking for profit, we'd be creating a platformer or something for mobile phones. But our goal is to create a cool car tycoon simulator. That's why we're here, and that's why we won't abandon the project!
fixedFixing all bugs and stabilizing the current gameplay with balance adjustments.
Hello, hello! As promised, we're sharing our plans for the game's development in the near future! But first, we'd like to introduce ourselves...
We're passionate about our craft. By "we," we mean the three people who've been working on this project for three years now. Each of us has our own development goals. One person is responsible for the technical side of the project, another for the visuals and graphics, and the third is responsible for the story, sound, and direction. Hence the name of our studio, RDS—the names of the three project participants.
We've had the idea for Car Factory for a long time, but we didn't have the resources to implement such a project. With advances in graphics and physics technology, such things have become accessible to individuals. And that's when we set out to realize our dream!
We wanted to create a true car factory manager with no limits on functionality or the player's imagination, where players can create cars, drive them, navigate the future of the automotive world, and encounter twists and turns from the historical events of those years. Our dream game is a historical production simulator with elements of strategy and racing, plus a touch of city building and global politics. But that's all just a dream!
On November 3rd, we took a step closer to this by releasing the game into Early Access. Yes, it was still in its infancy, but as we said earlier, we were tired of living in the shadows and wanted to share this idea with fellow enthusiasts. We're currently developing alongside the community, which makes our journey much easier and faster. Thanks to you, the project will only get better! Our goal, as we've always said, isn't profit, but the idea! Games like these are never profitable, so large studios don't release projects in this genre. If we were looking for profit, we'd be creating a platformer or something for mobile phones. But our goal is to create a cool car tycoon simulator. That's why we're here, and that's why we won't abandon the project!
Here are our plans for the rest of this year:
Fixing all bugs and stabilizing the current gameplay with balance adjustments.
Introducing a comprehensive tutorial to help you understand all the intricacies of the game.
Implementation of a visually customizable phaeton with unique physics for each element
Modernizing the user interface (we plan to change at least 25% of all menus to improve navigation and information comprehension for players).