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Full notes
Full Car Factory Empire update
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What changed
- UI and audio
- Gameplay
- Maps
- Fixes
- Performance
Car Factory Empire changes
Hello everyone! We're releasing a new patch, which includes your requests collected over the past month:
Added a button to open and close full-screen mode in the settings
Unlocked sandbox game mode: endless play without win or loss conditions
Added stop/start blockers for the assembly line (the buttons are now inactive if a process is already running)
The spare part conversion mechanics have been changed; you now have a slider where you can choose the required quantity (instead of clicking, where each click added one spare part)
Added tooltips informing you that a particular building needs to be upgraded to implement new technologies or produce spare parts
Tax inspectors now act more realistically and patrol different areas of the map (previously, they always followed the same routes)
Rival players now focus more on developing their factories and cities, instead of constantly expanding.
Added a new time of day for the "Forest Race" location.
Fixed a bug where representatives would freeze in Orlando and Tucson.
Slightly increased the loading speed of racing levels and the main location thanks to engine optimization on UE 5.7.
Thank you all for your saves, reviews, and feedback; this patch is based on your advice and suggestions! We now plan to implement a staff mood and atmosphere system at the factory. This mechanic will add to and expand gameplay by introducing strikes and worker enthusiasm for vehicle assembly. We plan to release this update in a couple of weeks, and it may also include other updates and fixes! Thanks everyone!
Source
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