In this update1
Full notes
Full Car Factory Empire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Performance
Car Factory Empire changes
Good day! We're releasing the next game update, which includes:
Conveyor logic has been changed - assembly speed-increasing technologies now have a significant impact on vehicle production speed.
Fixed a bug where the production complex was fully developed and three assembly lines refused to assemble vehicles due to their low cost.
Fixed a bug where the supervisor engineer wouldn't add assembly points until the conveyor restarted.
Added an automatic conveyor start blocking system - the button is inactive until fuel or components are available.
With your help, we've identified and resolved issues where our managers would get stuck on the map in some cities.
We've fixed one of two issues that could cause the game to freeze when quickly calculating race results (the second issue rarely occurs, but will be fixed after we complete the patch related to adding employee morale to the facility).
We've changed the order in which inspectors spawn on the map – they will now spawn evenly across the map and not cluster in one location.
We've trained opponents in races to be less likely to jostle for the center of the road and more focused on the race rather than fighting.
We've fixed a bug that prevented bots from accelerating above 100 km/h.
We've migrated the first track (daytime forest) to the new engine version – we expect increased FPS and improved graphics.
We've resolved issues with achievements. Some of them weren't activated when the conditions were met. The game will now award achievements even if you earned them offline.
Thank you for your log files and saves; they helped us quickly resolve the issues related to the transition to UE 5.7. We're still working on resolving all the issues related to the transition, so expect a new patch this month!
Source
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