In this update2
Full notes
Full Car Factory Empire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Fixes
- Gameplay
- UI and audio
- Maps
Car Factory Empire changes
📦 Patch Notes 0.7.61
🛠️ Focus on Stability, Fairness, and Convenience
This patch fixes several frustrating bugs, rebalances the economy, and makes races more predictable. We’ve also introduced a more realistic fuel system and given players better control—especially during intense moments when multiple cities attack you at once.
🏁 Races & City Captures
Cities now transfer ownership correctly after a race victory: fixed a critical bug where winning had no effect on ownership or prestige.
After a successful capture or defense, a city gains 360 seconds (2 in-game days) of immunity:
— Bots cannot attack it again,
— Bots ignore the city when planning routes.
Added “Quick Race” for enemy cities—for players who want to capture a city without manually driving.
Quick Race odds rebalanced: now 2:1 in favor of the current city owner (a more complex formula is coming).
Fixed game freezes during simultaneous multi-city attacks—no more crashes when 3+ cities strike at once.
⛽️ Economy & Fuel — Full Rework
Fuel prices rebalanced to prevent races from bankrupting your company:
— Factory: 10 units for $500,
— Gas Station: $25–$50 per unit.
Unified fuel scale introduced:
— 1 economic fuel unit = 10 liters in races.
— Example: a car with 20L in its tank = 2.0 units from your global stock.
— Refueling 18L at a pit stop deducts 1.8 units from your total reserves.
→ This fixes the “illogical” mismatch: your factory’s fuel stock is no longer equal to a single car’s tank.
Base Oil Refinery now produces +10 fuel/day (was +5).
— Updated tooltip in Administration reflects the new value.
Fixed fuel display discrepancy:
— Resource panel and central HUD now show identical fuel amounts.
Added visual and audio low-fuel alerts:
— “Fuel” indicator lights up at ≤5L.
🤖 Bot & Manager Behavior
Managers respond again after Inspector encounters—no more freezing in place.
Bots always return to base after defeat—fixed a bug where they sometimes stayed on the map.
Bot respawn delay after defeat increased to 360 seconds (2 in-game days)—giving you real breathing room.
🏭 Production & UI
Defect rate now correctly displays % on T2/T3 assembly lines—no more blank values next to the word “Defect”.
Vehicle name length increased to 20 characters—now you can give your cars meaningful names in any language.
🕹️ Controls & Main Menu
Esc now works consistently everywhere:
— In main menu: closes Settings, About, Game Info, and New Game screens,
— On race tracks: opens and closes the pause menu with repeated presses.
This patch is a direct response to your feedback from Steam, email, and testing.
We know: small things like a fuel warning light or 20-character names are what make the game truly yours.
Thank you for speaking up!
Source
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