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- Captain of Industry
Path notes for v0.8.2a
Improvements * Optimized bridges initialization resulting in ~40% faster content loading. * Bridge segments whose pillars are entirely on land can now be built using unity build. * Excluded pillars, poles, and other inf…
Announcement1 changeFixPerformance - Captain of Industry
Patch notes for v0.8.2
New feature: pillar tool Added ability to add and remove pillars on transport belts and pipes, similar to train track pillars. Added 'remove_redundant_transport_pillars' console command to remove all redundant transport…
Announcement16 changesFixGameplay - Captain of Industry
Patch notes for v0.8.1a
Improved recipe matching for machine copy-paste to correctly handle overclocked recipes and prefer similar recipes across compatible machine types. * Battleships now notify when they cannot reach the world. * Battleship…
Announcement1 changePerformance - Captain of Industry
Patch notes for v0.8.1
Train designer, inspector, and train line windows now group wagons by default, making it much easier to design and manage long trains. * Train inspector now has a more compact layout with inline progress bars. * Added s…
Announcement1 changeFixUI/audio - Captain of Industry
Update 4 is here! Bridges, Amphibious vehicles, Trains II, Stacker II & more!
Ahoy everyone! We are excited to share that Update 4 has just landed on Steam! In Update 4, you can expand your train network with tier 2 locomotives and wagons! Cross intricate terrain features and water areas with two…
Store88 changes2 numericFix - Captain of Industry
Captain's Diary #54: Bridges, stacker, sandbox and more in Update 4
Ahoy everyone! Captain Filip is back, and I’m excited to share more information about what’s coming in Update 4. To recap, the update is scheduled for March 9. Since this post only covers the stuff we haven’t shown you…
Announcement4 changesGameplayUI/audio - Captain of Industry
Captain's Diary #53: Quality of life, Update 4 release date
Hello and welcome to the 53rd edition of Captain’s Diary. I am Captain Marek, and today I’d like to share what we’ve been working on for Update 4, including its release date and a large set of quality-of-life improvemen…
Announcement5 changesGameplayPerformance - Captain of Industry
Upatch notes for v0.7.9a
Fixed a rare case of trains getting stuck at a station with configured train limit.
Announcement1 changeFix - Captain of Industry
Captain's Diary #52: Optimizations of vehicles and ocean
Hello and welcome to the 52nd edition of Captain’s Diary. I am Captain Marek, and this week I will share some details about my recent work on optimizing vehicles and ocean simulation. This is a slightly more technical t…
Announcement2 changesPerformanceGameplay - Captain of Industry
Captain's Diary #51: What’s coming in Update 4
Hi everyone, after a short break, Captain Marek reports for duty. This time with some highly anticipated news regarding our next major Update! In short, Update 4 is coming and it will bring bridges, amphibious vehicles,…
Announcement - Captain of Industry
Patch notes for v0.7.9
Improvements * Tree planters will now ignore import sliders on storage units when looking for saplings. * Improved map cache retention by having loaded games mark cache files as fresh. * Fully constructed tracks are now…
Announcement4 changesFixMaps - Captain of Industry
Patch notes for v0.7.8a
Trucks now prefer ore sorters with product assigned matching to the cargo, over auto-assigning new products to existing sorters. * Increased ore sorter products limit from 8 to 16. * Stacker now shows supported products…
Announcement1 change1 numericFix - Captain of Industry
Patch notes for v0.7.8
New entity replace/upgrade system * It is now possible to place a new entity over an existing one in order to upgrade/downgrade it. * Placing a storage over an existing one can replace its type (e.g. loose to liquid), t…
Announcement5 changes1 numericFix



