Full notes
Full Captain of Industry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Maps
Captain of Industry changes
New feature: pillar tool
Added ability to add and remove pillars on transport belts and pipes, similar to train track pillars.
Added 'remove_redundant_transport_pillars' console command to remove all redundant transport pillars. We recommend saving your game before using it. Removing redundant pillars can improve performance.
Improvements
Stacker tower rails can now be placed on the ocean.
Ocean area notifications now update when entities are moved.
Optimized transport product rendering based on camera distance, reducing transport simulation update time by up to 50% (up to 10% of overall sim update).
Optimized construction manager, up to 8x faster when many constructions are paused (up to 10% of overall sim update).
Optimized ocean-related height change processing, saving about 1ms per simulation step on large saves (up to 3% of overall sim update).
Fixes
Fixed amphibious hydrogen excavator having incorrect construction costs.
Fixed a ship pathfinding bug that could lead to ships pathing through obstacles.
Fixed cargo ships using incorrect crew size for different ship tiers.
Fixed stacker tower throttling being applied at half the intended rate, also causing delayed construction of new segments.
Fixed stacker tower max terrain height calculation for segment layouts.
Fixed stacker tower area selection not considering its pivot correctly.
Fixed issues when adding or removing train track pillars.
Source
Changelog.gg summarizes and formats this update. How we read updates.
