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- Captain of Industry
Patch notes for v0.8.6b and v0.8.6c
v0.8.6b * Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it. * Fixed transport highlights that could get stuck or attach to th…
Announcement2 changesFixMaps - Captain of Industry
Patch notes for v0.8.6a
Improved belt graphics to make the belt direction more visible. * Temporarily disabled the tower highlight when hovering its area to prevent a game freeze/crash. * Fixed train station modules disappearing when zoomed ou…
Store2 changesPerformance - Captain of Industry
Update 4.2 is out now!
Hello, Captains! Update 4.2 has just landed, and it’s a big one: full COI Hub integration directly in the game, modular ramps, a host of new train features, and major performance improvements. We’ve also put together a…
Patch notes1 changePerformance - Captain of Industry
Captain's Diary #56: How we made products rendering 20× faster
Welcome everyone to today's edition of Captain's diary. I am Captain Marek and today I will be talking about some serious performance improvements we've done over the past few months. Are you ready for 20x faster produc…
Announcement6 changesPerformanceGameplay - Captain of Industry
Patch notes for v0.8.5
Improvements * Increased the maximum camera distance by 50%. * Added a new adaptive simulation speed mode that lowers the sim rate before frames start dropping, keeping the game smooth under heavy load. It is the new de…
Announcement3 changesFixBalance - Captain of Industry
Patch notes for v0.8.4b
Train network unload modules now default to 100% threshold (always demand) instead of 0%; load modules still default to 0%. This makes train networks work out of the box without configuring sliders. * Train dispatcher n…
Announcement1 changeFixServer - Captain of Industry
Patch notes for v0.8.4a
Cargo depot and station modules now show input/output products, and the product search now includes trains. * Reintroduced network train timeout based on transfer inactivity rather than total time at station, with a not…
Announcement1 changeFixServer - Captain of Industry
Captain's Diary #55: Forum and Mods on COI Hub
COI Hub now supports mod hosting and forums. Update v0.8.4 adds recovery saves, a terrain inspector, and performance improvements. Feel free to read the full details on our blog at https://www.captain-of-industry.com/po…
Announcement1 changeMaps - Captain of Industry
Patch notes for v0.8.3a
Optimized train state synchronization (up to 10% FPS gain in train-heavy games). * Added more zoom-to-cursor options with a new default (check settings if you prefer the previous behavior). * Added a camera motion dampi…
Announcement1 changeFixPerformance - Captain of Industry
Update 4.1 – Trains networks and Quality of Life
Ahoy everyone, Captain Marek here with an exciting announcement: we’ve just released Update 4.1, bringing fully automated train logistics, along with lots of smaller features and quality-of-life improvements. Checkout o…
Announcement1 changeGameplay - Captain of Industry
Patch notes for v0.8.2c
Fixed highlighting of train tracks on bridges.
Announcement1 changeFix - Captain of Industry
Patch notes for v0.8.2b
Improvements * Reduced memory consumed by bridge meshes by up to 80% through mesh deduplication and caching. * Mod directory name must now match the mod's ID (from the manifest), misnamed directories are now rejected wi…
Announcement2 changesFixGameplay - Captain of Industry
Path notes for v0.8.2a
Improvements * Optimized bridges initialization resulting in ~40% faster content loading. * Bridge segments whose pillars are entirely on land can now be built using unity build. * Excluded pillars, poles, and other inf…
Announcement1 changeFixPerformance - Captain of Industry
Patch notes for v0.8.2
New feature: pillar tool Added ability to add and remove pillars on transport belts and pipes, similar to train track pillars. Added 'remove_redundant_transport_pillars' console command to remove all redundant transport…
Announcement16 changesFixGameplay - Captain of Industry
Patch notes for v0.8.1a
Improved recipe matching for machine copy-paste to correctly handle overclocked recipes and prefer similar recipes across compatible machine types. * Battleships now notify when they cannot reach the world. * Battleship…
Announcement1 changePerformance - Captain of Industry
Patch notes for v0.8.1
Train designer, inspector, and train line windows now group wagons by default, making it much easier to design and manage long trains. * Train inspector now has a more compact layout with inline progress bars. * Added s…
Announcement1 changeFixUI/audio



