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- Captain of Industry
Patch notes for v0.8.5
Improvements * Increased the maximum camera distance by 50%. * Added a new adaptive simulation speed mode that lowers the sim rate before frames start dropping, keeping the game smooth under heavy load. It is the new de…
Announcement3 changesFixServer - Captain of Industry
Patch notes for v0.8.4b
Train network unload modules now default to 100% threshold (always demand) instead of 0%; load modules still default to 0%. This makes train networks work out of the box without configuring sliders. * Train dispatcher n…
Announcement1 changeFixServer - Captain of Industry
Patch notes for v0.8.4a
Cargo depot and station modules now show input/output products, and the product search now includes trains. * Reintroduced network train timeout based on transfer inactivity rather than total time at station, with a not…
Announcement1 changeFixServer - Captain of Industry
Captain's Diary #55: Forum and Mods on COI Hub
COI Hub now supports mod hosting and forums. Update v0.8.4 adds recovery saves, a terrain inspector, and performance improvements. Feel free to read the full details on our blog at https://www.captain-of-industry.com/po…
Announcement1 changePerformance - Captain of Industry
Patch notes for v0.8.3a
Optimized train state synchronization (up to 10% FPS gain in train-heavy games). * Added more zoom-to-cursor options with a new default (check settings if you prefer the previous behavior). * Added a camera motion dampi…
Announcement1 changeFixMaps - Captain of Industry
Update 4.1 – Trains networks and Quality of Life
Ahoy everyone, Captain Marek here with an exciting announcement: we’ve just released Update 4.1, bringing fully automated train logistics, along with lots of smaller features and quality-of-life improvements. Checkout o…
Announcement1 changeMaps - Captain of Industry
Patch notes for v0.8.2c
Fixed highlighting of train tracks on bridges.
Announcement1 changeFixMaps - Captain of Industry
Patch notes for v0.8.2b
Improvements * Reduced memory consumed by bridge meshes by up to 80% through mesh deduplication and caching. * Mod directory name must now match the mod's ID (from the manifest), misnamed directories are now rejected wi…
Announcement2 changesFixGameplay - Captain of Industry
Path notes for v0.8.2a
Improvements * Optimized bridges initialization resulting in ~40% faster content loading. * Bridge segments whose pillars are entirely on land can now be built using unity build. * Excluded pillars, poles, and other inf…
Announcement1 changeFixMaps - Captain of Industry
Patch notes for v0.8.2
New feature: pillar tool Added ability to add and remove pillars on transport belts and pipes, similar to train track pillars. Added 'remove_redundant_transport_pillars' console command to remove all redundant transport…
Announcement11 changesFixWorkshop - Captain of Industry
Patch notes for v0.8.1a
Improved recipe matching for machine copy-paste to correctly handle overclocked recipes and prefer similar recipes across compatible machine types. * Battleships now notify when they cannot reach the world. * Battleship…
Announcement1 changeFixMaps - Captain of Industry
Patch notes for v0.8.1
Train designer, inspector, and train line windows now group wagons by default, making it much easier to design and manage long trains. * Train inspector now has a more compact layout with inline progress bars. * Added s…
Announcement1 changeFixMaps - Captain of Industry
Update 4 is here! Bridges, Amphibious vehicles, Trains II, Stacker II & more!
Ahoy everyone! We are excited to share that Update 4 has just landed on Steam! In Update 4, you can expand your train network with tier 2 locomotives and wagons! Cross intricate terrain features and water areas with two…
Patch notes88 changes2 numericFix - Captain of Industry
Captain's Diary #54: Bridges, stacker, sandbox and more in Update 4
Ahoy everyone! Captain Filip is back, and I’m excited to share more information about what’s coming in Update 4. To recap, the update is scheduled for March 9. Since this post only covers the stuff we haven’t shown you…
Announcement4 changesMapsUI/audio - Captain of Industry
Captain's Diary #53: Quality of life, Update 4 release date
Hello and welcome to the 53rd edition of Captain’s Diary. I am Captain Marek, and today I’d like to share what we’ve been working on for Update 4, including its release date and a large set of quality-of-life improvemen…
Announcement3 changesGameplayPerformance - Captain of Industry
Upatch notes for v0.7.9a
Fixed a rare case of trains getting stuck at a station with configured train limit.
Announcement1 changeFixMaps



