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Steam News22 March 20263mo ago

Patch notes for v0.8.2b

Improvements * Reduced memory consumed by bridge meshes by up to 80% through mesh deduplication and caching.

Full notes

Full Captain of Industry update

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What changed

1 fix0 additions0 changes1 removal
  • Gameplay
  • Balance
removedImprovements * Reduced memory consumed by bridge meshes by up to 80% through mesh deduplication and caching. * Mod directory name must now match the mod's ID (from the manifest), misnamed directories are now rejected with a an error message. * Moved pipes before molten metal channels in the entity list. * Trains no longer slow down for waypoints when they can proceed directly to the next station. * Non-amphibious trucks no longer attempt deliveries to entities fully in the ocean. * Rocket assembly depot now displays its computing requirement in the building inspector.
fixedFixes * Mine tower trucks with export routes now wait for their assigned tower's designations instead of dumping elsewhere. * Mine tower trucks now respect the logistics zone mask when dumping to non-assigned towers. * Fixed that the bridge lane inspector would not show the double-lane option for inner lane buttons. * Fixed that the computing status bar would not show currently used capacity. * Fixed train slope difficulty multiplier being applied twice, causing trains to climb hills too easily. * Fixed train inspector showing stale water icon after locomotive replacement. * Fixed that trains would not align correctly at waypoints. * Fixed that non-amphibious trucks would dump to ocean designations at height 0. * Fixed that vehicles could dump to mine tower designations outside their assigned logistics zone. * Fixed issues with the upgrades of certain buildings. * Fixed that the terrain disruption system could cause issues on load with corrupted queue entries caused by mods. * Fixed various building layouts to better match their 3D models (ore sorting plant T1, large crusher, chemical plant, food mill, microchip machines, and others). * Fixed missing translatable strings for various vehicle jobs, tutorial messages, and UI elements. * Fixed that dumping near bridges could cause them to instantly collapse. * Fixed animated building parts rendering with an offset when highlighted. * Fixed tree harvester animations. * Fixed that amphibious vehicles would not be considered parked at their destination. * Fixed that train designer comparison would show stale speed values after slope difficulty changes. * Fixed that the video settings tab could fail to initialize with an error.

Captain of Industry changes

removedImprovements * Reduced memory consumed by bridge meshes by up to 80% through mesh deduplication and caching. * Mod directory name must now match the mod's ID (from the manifest), misnamed directories are now rejected with a an error message. * Moved pipes before molten metal channels in the entity list. * Trains no longer slow down for waypoints when they can proceed directly to the next station. * Non-amphibious trucks no longer attempt deliveries to entities fully in the ocean. * Rocket assembly depot now displays its computing requirement in the building inspector.
fixedFixes * Mine tower trucks with export routes now wait for their assigned tower's designations instead of dumping elsewhere. * Mine tower trucks now respect the logistics zone mask when dumping to non-assigned towers. * Fixed that the bridge lane inspector would not show the double-lane option for inner lane buttons. * Fixed that the computing status bar would not show currently used capacity. * Fixed train slope difficulty multiplier being applied twice, causing trains to climb hills too easily. * Fixed train inspector showing stale water icon after locomotive replacement. * Fixed that trains would not align correctly at waypoints. * Fixed that non-amphibious trucks would dump to ocean designations at height 0. * Fixed that vehicles could dump to mine tower designations outside their assigned logistics zone. * Fixed issues with the upgrades of certain buildings. * Fixed that the terrain disruption system could cause issues on load with corrupted queue entries caused by mods. * Fixed various building layouts to better match their 3D models (ore sorting plant T1, large crusher, chemical plant, food mill, microchip machines, and others). * Fixed missing translatable strings for various vehicle jobs, tutorial messages, and UI elements. * Fixed that dumping near bridges could cause them to instantly collapse. * Fixed animated building parts rendering with an offset when highlighted. * Fixed tree harvester animations. * Fixed that amphibious vehicles would not be considered parked at their destination. * Fixed that train designer comparison would show stale speed values after slope difficulty changes. * Fixed that the video settings tab could fail to initialize with an error.

Improvements * Reduced memory consumed by bridge meshes by up to 80% through mesh deduplication and caching. * Mod directory name must now match the mod's ID (from the manifest), misnamed directories are now rejected with a an error message. * Moved pipes before molten metal channels in the entity list. * Trains no longer slow down for waypoints when they can proceed directly to the next station. * Non-amphibious trucks no longer attempt deliveries to entities fully in the ocean. * Rocket assembly depot now displays its computing requirement in the building inspector.

Fixes * Mine tower trucks with export routes now wait for their assigned tower's designations instead of dumping elsewhere. * Mine tower trucks now respect the logistics zone mask when dumping to non-assigned towers. * Fixed that the bridge lane inspector would not show the double-lane option for inner lane buttons. * Fixed that the computing status bar would not show currently used capacity. * Fixed train slope difficulty multiplier being applied twice, causing trains to climb hills too easily. * Fixed train inspector showing stale water icon after locomotive replacement. * Fixed that trains would not align correctly at waypoints. * Fixed that non-amphibious trucks would dump to ocean designations at height 0. * Fixed that vehicles could dump to mine tower designations outside their assigned logistics zone. * Fixed issues with the upgrades of certain buildings. * Fixed that the terrain disruption system could cause issues on load with corrupted queue entries caused by mods. * Fixed various building layouts to better match their 3D models (ore sorting plant T1, large crusher, chemical plant, food mill, microchip machines, and others). * Fixed missing translatable strings for various vehicle jobs, tutorial messages, and UI elements. * Fixed that dumping near bridges could cause them to instantly collapse. * Fixed animated building parts rendering with an offset when highlighted. * Fixed tree harvester animations. * Fixed that amphibious vehicles would not be considered parked at their destination. * Fixed that train designer comparison would show stale speed values after slope difficulty changes. * Fixed that the video settings tab could fail to initialize with an error.

Source

Steam News / 22 March 2026

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