What changed
2 fixes0 additions0 changes0 removals
fixedv0.8.6b * Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it. * Fixed transport highlights that could get stuck or attach to the wrong transport right after an upgrade. * Fixed an error when splitting a transport that had a pending downgrade or replacement. * Fixed transport previews not being removed after canceling a drag placement. * Fixed a stranded pause icon when demolishing paused transports. * Fixed aprons flattening nearby terrain that they should not affect. * Ramp entrances no longer flatten terrain under their open areas. * Auto-placed surfaces now override buried surfaces, so a building placed over a dumped-over surface gets its surface properly.
fixedv0.8.6c * Improved blueprint grid visuals for train tracks and conveyors. * Fixed transports being destroyed whole by floods, asteroid impacts, and collapses near ramps; now only the affected stretch is removed. * Fixed a possible hang when removing entities after an asteroid impact. * Fixed that placing a transport right after canceling another placement could replace a wrong transport. * Fixed a rendering error when downgrading a transport that was carrying products. * Fixed trucks that would never reach their goal when their destination was another vehicle. * Fixed an error when a vehicle's designation was completed while the vehicle was still on its way. * Fixed all roads being shown as unpathable in the road pathability overlay. * Fixed a stacker tower error that could permanently stop its operation. * Fixed predictive sim speed being temporarily stuck at 1x on new maps. * Fixed the truck inspector construction badge sometimes showing an incorrect state. * Fixed an error in the settlement housing module inspector.
Captain of Industry changes
fixedv0.8.6b * Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it. * Fixed transport highlights that could get stuck or attach to the wrong transport right after an upgrade. * Fixed an error when splitting a transport that had a pending downgrade or replacement. * Fixed transport previews not being removed after canceling a drag placement. * Fixed a stranded pause icon when demolishing paused transports. * Fixed aprons flattening nearby terrain that they should not affect. * Ramp entrances no longer flatten terrain under their open areas. * Auto-placed surfaces now override buried surfaces, so a building placed over a dumped-over surface gets its surface properly.
fixedv0.8.6c * Improved blueprint grid visuals for train tracks and conveyors. * Fixed transports being destroyed whole by floods, asteroid impacts, and collapses near ramps; now only the affected stretch is removed. * Fixed a possible hang when removing entities after an asteroid impact. * Fixed that placing a transport right after canceling another placement could replace a wrong transport. * Fixed a rendering error when downgrading a transport that was carrying products. * Fixed trucks that would never reach their goal when their destination was another vehicle. * Fixed an error when a vehicle's designation was completed while the vehicle was still on its way. * Fixed all roads being shown as unpathable in the road pathability overlay. * Fixed a stacker tower error that could permanently stop its operation. * Fixed predictive sim speed being temporarily stuck at 1x on new maps. * Fixed the truck inspector construction badge sometimes showing an incorrect state. * Fixed an error in the settlement housing module inspector.
v0.8.6b * Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it. * Fixed transport highlights that could get stuck or attach to the wrong transport right after an upgrade. * Fixed an error when splitting a transport that had a pending downgrade or replacement. * Fixed transport previews not being removed after canceling a drag placement. * Fixed a stranded pause icon when demolishing paused transports. * Fixed aprons flattening nearby terrain that they should not affect. * Ramp entrances no longer flatten terrain under their open areas. * Auto-placed surfaces now override buried surfaces, so a building placed over a dumped-over surface gets its surface properly.
v0.8.6c * Improved blueprint grid visuals for train tracks and conveyors. * Fixed transports being destroyed whole by floods, asteroid impacts, and collapses near ramps; now only the affected stretch is removed. * Fixed a possible hang when removing entities after an asteroid impact. * Fixed that placing a transport right after canceling another placement could replace a wrong transport. * Fixed a rendering error when downgrading a transport that was carrying products. * Fixed trucks that would never reach their goal when their destination was another vehicle. * Fixed an error when a vehicle's designation was completed while the vehicle was still on its way. * Fixed all roads being shown as unpathable in the road pathability overlay. * Fixed a stacker tower error that could permanently stop its operation. * Fixed predictive sim speed being temporarily stuck at 1x on new maps. * Fixed the truck inspector construction badge sometimes showing an incorrect state. * Fixed an error in the settlement housing module inspector.