HomeGamesUpdatesPricingMethodology
Steam News31 July 202621d ago

Patch notes for v0.8.6b and v0.8.6c

v0.8.6b * Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it.

Full notes

Full Captain of Industry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions0 changes0 removals
  • Maps
fixedv0.8.6b * Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it. * Fixed transport highlights that could get stuck or attach to the wrong transport right after an upgrade. * Fixed an error when splitting a transport that had a pending downgrade or replacement. * Fixed transport previews not being removed after canceling a drag placement. * Fixed a stranded pause icon when demolishing paused transports. * Fixed aprons flattening nearby terrain that they should not affect. * Ramp entrances no longer flatten terrain under their open areas. * Auto-placed surfaces now override buried surfaces, so a building placed over a dumped-over surface gets its surface properly.
fixedv0.8.6c * Improved blueprint grid visuals for train tracks and conveyors. * Fixed transports being destroyed whole by floods, asteroid impacts, and collapses near ramps; now only the affected stretch is removed. * Fixed a possible hang when removing entities after an asteroid impact. * Fixed that placing a transport right after canceling another placement could replace a wrong transport. * Fixed a rendering error when downgrading a transport that was carrying products. * Fixed trucks that would never reach their goal when their destination was another vehicle. * Fixed an error when a vehicle's designation was completed while the vehicle was still on its way. * Fixed all roads being shown as unpathable in the road pathability overlay. * Fixed a stacker tower error that could permanently stop its operation. * Fixed predictive sim speed being temporarily stuck at 1x on new maps. * Fixed the truck inspector construction badge sometimes showing an incorrect state. * Fixed an error in the settlement housing module inspector.

Captain of Industry changes

fixedv0.8.6b * Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it. * Fixed transport highlights that could get stuck or attach to the wrong transport right after an upgrade. * Fixed an error when splitting a transport that had a pending downgrade or replacement. * Fixed transport previews not being removed after canceling a drag placement. * Fixed a stranded pause icon when demolishing paused transports. * Fixed aprons flattening nearby terrain that they should not affect. * Ramp entrances no longer flatten terrain under their open areas. * Auto-placed surfaces now override buried surfaces, so a building placed over a dumped-over surface gets its surface properly.
fixedv0.8.6c * Improved blueprint grid visuals for train tracks and conveyors. * Fixed transports being destroyed whole by floods, asteroid impacts, and collapses near ramps; now only the affected stretch is removed. * Fixed a possible hang when removing entities after an asteroid impact. * Fixed that placing a transport right after canceling another placement could replace a wrong transport. * Fixed a rendering error when downgrading a transport that was carrying products. * Fixed trucks that would never reach their goal when their destination was another vehicle. * Fixed an error when a vehicle's designation was completed while the vehicle was still on its way. * Fixed all roads being shown as unpathable in the road pathability overlay. * Fixed a stacker tower error that could permanently stop its operation. * Fixed predictive sim speed being temporarily stuck at 1x on new maps. * Fixed the truck inspector construction badge sometimes showing an incorrect state. * Fixed an error in the settlement housing module inspector.

v0.8.6b * Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it. * Fixed transport highlights that could get stuck or attach to the wrong transport right after an upgrade. * Fixed an error when splitting a transport that had a pending downgrade or replacement. * Fixed transport previews not being removed after canceling a drag placement. * Fixed a stranded pause icon when demolishing paused transports. * Fixed aprons flattening nearby terrain that they should not affect. * Ramp entrances no longer flatten terrain under their open areas. * Auto-placed surfaces now override buried surfaces, so a building placed over a dumped-over surface gets its surface properly.

v0.8.6c * Improved blueprint grid visuals for train tracks and conveyors. * Fixed transports being destroyed whole by floods, asteroid impacts, and collapses near ramps; now only the affected stretch is removed. * Fixed a possible hang when removing entities after an asteroid impact. * Fixed that placing a transport right after canceling another placement could replace a wrong transport. * Fixed a rendering error when downgrading a transport that was carrying products. * Fixed trucks that would never reach their goal when their destination was another vehicle. * Fixed an error when a vehicle's designation was completed while the vehicle was still on its way. * Fixed all roads being shown as unpathable in the road pathability overlay. * Fixed a stacker tower error that could permanently stop its operation. * Fixed predictive sim speed being temporarily stuck at 1x on new maps. * Fixed the truck inspector construction badge sometimes showing an incorrect state. * Fixed an error in the settlement housing module inspector.

Source

Steam News / 31 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.