What changed
1 fix2 additions2 changes0 removals
- UI and audio
- Balance
- Performance
- Gameplay
addedNew entity replace/upgrade system * It is now possible to place a new entity over an existing one in order to upgrade/downgrade it. * Placing a storage over an existing one can replace its type (e.g. loose to liquid), tier or orientation (rotation, flip). * A small storage (T1/2) can now be replaced with a large one (T3/4). * Simplified product refunds system, old products that are not used in the new tier are simply returned without any conversion. * The Upgrade tool now supports an option for downgrade and for quick-replace using unity. * When mass-placing entities (blueprint or copy/paste): - identical entity replacement is no longer reported as error, - valid replacements are highlighted purple, - indirect replacements are highlighted orange (e.g. moving of an entity by a few tiles), - it is required to hold Shift to confirm replacement or ignore collisions, and - it is possible to upgrade/downgrade transports when placing them over existing ones. * It is now possible to place a blueprint as deconstruction-only that marks matching entities for deconstruction without building anything.
addedAdditional new features and improvements * Added a new tool for placing text decals by typing the text. * Added tool for re-coloring of existing decals. * Added an option to confine the cursor to the window. * Added support for surfaces in cut/copy/paste tools and in blueprints. * Added toggles to allow copy/cut-pasting of any combination of entities, surfaces, and decals. * Added toggles to allow placing blueprints without entities, surfaces, or decals. * Added priorities for train stations within a group. * Added an option for the Ore sorter to auto-assign products to sort, enabled by default for newly placed sorters. * Unity tool now shows products needed for quick-delivery. * Unity tools can now selectively ignore buildings or surfaces, and surfaces are ignored by default. * Train car statistics such as power or fuel tank capacity are now shown when hovering a car in the train designer. * Clicking on refuel failed notification now cycles through affected vehicles. * Last used transport is now persisted in addition to the selected tier in the toolbar. * Increased the maximum number of mixed materials in vehicles from 3 to 8. * Rocket assemblies and launch pads now adhere to logistics zone rules. Additionally, rocket assemblies can now specify the target zone for rockets.
changedPerformance * Improved rendering performance, leading up to 15% more FPS in large factories. - Improved conveyor/pipe rendering which is now ~5x faster. - Optimized models of settlements for 2-5x speedup. * Improved simulation performance by up to 9%, lowering CPU load in large factories. - Conveyors/pipes simulation is 30% faster. - Conveyors/pipe connectors simulation is 60% faster.
changedModding * Increased maximum number of products from 255 to 65k. * Research costs data type was changed from fix32 to int64.
fixedFixes * Fixed holes appearing in designated surfaces after game load. * Fixed camera height not properly updating when loading save camera positions via keyboard shortcuts. * Fixed incorrect research cost cap affecting late-game research making it too easy. * Fixed auto-save notification that failed to disappear in some cases. * Fixed corrupted paste history when placement was not successful. * Fixed an issue where product departure condition on train line config was not forgotten on change. * Fixed depart condition "full of specific product" not working properly in rare cases. * Fixed train not updating in time after asteroid drop. * Fixed memory leak causing memory consumption growth on game reloads. * Fixed level crossing position in toolbar flickering when changing tier. * Fixed radioactive waste storage flickering when fuel passes through it by adding a placeholder text. * Fixed that clicking on the toolbox button while placing a lift would raise the whole lift instead of growing it. * Fixed the train inspector sometimes initiating scrolling when hovering the remove filter button. * Fixed conveyor belts and pipes disappearing in rare cases. * Fixed unrepairable shipyard when its ocean area is blocked. * Fixed yaw angle of rendered products.
Modding * Increased maximum number of products255→65k↓Modding * Increased maximum number of products decreased, nerfCaptain of Industry changes
addedNew entity replace/upgrade system * It is now possible to place a new entity over an existing one in order to upgrade/downgrade it. * Placing a storage over an existing one can replace its type (e.g. loose to liquid), tier or orientation (rotation, flip). * A small storage (T1/2) can now be replaced with a large one (T3/4). * Simplified product refunds system, old products that are not used in the new tier are simply returned without any conversion. * The Upgrade tool now supports an option for downgrade and for quick-replace using unity. * When mass-placing entities (blueprint or copy/paste): - identical entity replacement is no longer reported as error, - valid replacements are highlighted purple, - indirect replacements are highlighted orange (e.g. moving of an entity by a few tiles), - it is required to hold Shift to confirm replacement or ignore collisions, and - it is possible to upgrade/downgrade transports when placing them over existing ones. * It is now possible to place a blueprint as deconstruction-only that marks matching entities for deconstruction without building anything.
addedAdditional new features and improvements * Added a new tool for placing text decals by typing the text. * Added tool for re-coloring of existing decals. * Added an option to confine the cursor to the window. * Added support for surfaces in cut/copy/paste tools and in blueprints. * Added toggles to allow copy/cut-pasting of any combination of entities, surfaces, and decals. * Added toggles to allow placing blueprints without entities, surfaces, or decals. * Added priorities for train stations within a group. * Added an option for the Ore sorter to auto-assign products to sort, enabled by default for newly placed sorters. * Unity tool now shows products needed for quick-delivery. * Unity tools can now selectively ignore buildings or surfaces, and surfaces are ignored by default. * Train car statistics such as power or fuel tank capacity are now shown when hovering a car in the train designer. * Clicking on refuel failed notification now cycles through affected vehicles. * Last used transport is now persisted in addition to the selected tier in the toolbar. * Increased the maximum number of mixed materials in vehicles from 3 to 8. * Rocket assemblies and launch pads now adhere to logistics zone rules. Additionally, rocket assemblies can now specify the target zone for rockets.
changedPerformance * Improved rendering performance, leading up to 15% more FPS in large factories. - Improved conveyor/pipe rendering which is now ~5x faster. - Optimized models of settlements for 2-5x speedup. * Improved simulation performance by up to 9%, lowering CPU load in large factories. - Conveyors/pipes simulation is 30% faster. - Conveyors/pipe connectors simulation is 60% faster.
changedModding * Increased maximum number of products from 255 to 65k. * Research costs data type was changed from fix32 to int64.
fixedFixes * Fixed holes appearing in designated surfaces after game load. * Fixed camera height not properly updating when loading save camera positions via keyboard shortcuts. * Fixed incorrect research cost cap affecting late-game research making it too easy. * Fixed auto-save notification that failed to disappear in some cases. * Fixed corrupted paste history when placement was not successful. * Fixed an issue where product departure condition on train line config was not forgotten on change. * Fixed depart condition "full of specific product" not working properly in rare cases. * Fixed train not updating in time after asteroid drop. * Fixed memory leak causing memory consumption growth on game reloads. * Fixed level crossing position in toolbar flickering when changing tier. * Fixed radioactive waste storage flickering when fuel passes through it by adding a placeholder text. * Fixed that clicking on the toolbox button while placing a lift would raise the whole lift instead of growing it. * Fixed the train inspector sometimes initiating scrolling when hovering the remove filter button. * Fixed conveyor belts and pipes disappearing in rare cases. * Fixed unrepairable shipyard when its ocean area is blocked. * Fixed yaw angle of rendered products.
New entity replace/upgrade system * It is now possible to place a new entity over an existing one in order to upgrade/downgrade it. * Placing a storage over an existing one can replace its type (e.g. loose to liquid), tier or orientation (rotation, flip). * A small storage (T1/2) can now be replaced with a large one (T3/4). * Simplified product refunds system, old products that are not used in the new tier are simply returned without any conversion. * The Upgrade tool now supports an option for downgrade and for quick-replace using unity. * When mass-placing entities (blueprint or copy/paste): - identical entity replacement is no longer reported as error, - valid replacements are highlighted purple, - indirect replacements are highlighted orange (e.g. moving of an entity by a few tiles), - it is required to hold Shift to confirm replacement or ignore collisions, and - it is possible to upgrade/downgrade transports when placing them over existing ones. * It is now possible to place a blueprint as deconstruction-only that marks matching entities for deconstruction without building anything.
Additional new features and improvements * Added a new tool for placing text decals by typing the text. * Added tool for re-coloring of existing decals. * Added an option to confine the cursor to the window. * Added support for surfaces in cut/copy/paste tools and in blueprints. * Added toggles to allow copy/cut-pasting of any combination of entities, surfaces, and decals. * Added toggles to allow placing blueprints without entities, surfaces, or decals. * Added priorities for train stations within a group. * Added an option for the Ore sorter to auto-assign products to sort, enabled by default for newly placed sorters. * Unity tool now shows products needed for quick-delivery. * Unity tools can now selectively ignore buildings or surfaces, and surfaces are ignored by default. * Train car statistics such as power or fuel tank capacity are now shown when hovering a car in the train designer. * Clicking on refuel failed notification now cycles through affected vehicles. * Last used transport is now persisted in addition to the selected tier in the toolbar. * Increased the maximum number of mixed materials in vehicles from 3 to 8. * Rocket assemblies and launch pads now adhere to logistics zone rules. Additionally, rocket assemblies can now specify the target zone for rockets.
Performance * Improved rendering performance, leading up to 15% more FPS in large factories. - Improved conveyor/pipe rendering which is now ~5x faster. - Optimized models of settlements for 2-5x speedup. * Improved simulation performance by up to 9%, lowering CPU load in large factories. - Conveyors/pipes simulation is 30% faster. - Conveyors/pipe connectors simulation is 60% faster.
Modding * Increased maximum number of products from 255 to 65k. * Research costs data type was changed from fix32 to int64.
Fixes * Fixed holes appearing in designated surfaces after game load. * Fixed camera height not properly updating when loading save camera positions via keyboard shortcuts. * Fixed incorrect research cost cap affecting late-game research making it too easy. * Fixed auto-save notification that failed to disappear in some cases. * Fixed corrupted paste history when placement was not successful. * Fixed an issue where product departure condition on train line config was not forgotten on change. * Fixed depart condition "full of specific product" not working properly in rare cases. * Fixed train not updating in time after asteroid drop. * Fixed memory leak causing memory consumption growth on game reloads. * Fixed level crossing position in toolbar flickering when changing tier. * Fixed radioactive waste storage flickering when fuel passes through it by adding a placeholder text. * Fixed that clicking on the toolbox button while placing a lift would raise the whole lift instead of growing it. * Fixed the train inspector sometimes initiating scrolling when hovering the remove filter button. * Fixed conveyor belts and pipes disappearing in rare cases. * Fixed unrepairable shipyard when its ocean area is blocked. * Fixed yaw angle of rendered products.