Update archive
Latest Call to Arms - Gates of Hell: Ostfront updates
Search and filter loaded patches, hotfixes, and dev posts. Load more to continue the timeline.
Browse updates
Published changes
Search loaded updates. Filter by source or recency. Open any row for the full patch notes, or load more to continue the timeline.
The World War II Games Sale Started!
Community members! We are taking part in a very special sale this week. It’s a one week sale only, during which a few selected World War 2 Games will be on a discount. This week also marks 81 years since the end of the…
Update 68: V 1.063
Change Log Highlights Added separate pathing profile for prone/crawling humans so they do not vault over objects. Kneeling and standing humans will continue to use vault-able objects automatically. Added per shell penet…
Devblog #163: another Open Beta!
Community members! We have been working hard to get more content out for the next DLC, as usual. In this blog, you’ll see some development images of the “other” update we’re working on. Besides that, we’re about to laun…
Update 67: V 1.062.0
Change Log Highlights Added new feature 'auto vaulting'. Infantry when given a move orders can now path and jump over vaultable objects (fences, sandbags, low walls, etc) Added new feature 'manual vaulting'. While direc…
The Steam Spring Sale has started!
Community Members! It’s time for the Steam Spring Sale, which will offer you a crazy discount for one week only. This is the perfect moment to expand your collection, or - if you’re new to the game - finally get your ha…
Game Update & Spring Sale Announcement
Community members! Because we’ll be taking part in the Steam Spring Sale, we think today is a really good moment to bring some QoL changes to Call to Arms - Gates of Hell. We have several changes lined up, and now it’s…
The Steam PvP fest is here!
Cover art by @Maplee Community members! We have updated the game with a number of changes, to celebrate the fact that we’re taking part in the Steam PvP fest. Last year, Call to Arms - Gates of Hell was on sale no less…
Update 66: V 1.061.0
Update 66: V 1.061.0 Change Log Highlights Added 'idle' animations for humans while in cover ('idle' is a state that occurs when no enemies are detected after a certain amount of time) Added Ram Kangaroo Mk.I and Mk.II…
Game update 66: Open Beta
Community members! We will kick off the year with our 66th game update. We have a lot of very nice additions and a good number of QoL changes for you, and it’s going in open beta today! This blog is about the changes an…
The 2025 Winter Sale is here!
Community members! Following the release of the “Finest Hour” DLC it is now time for something else. The Steam winter sale is here, and we’re taking part in it! Finest Hour Release About 2 weeks ago, we announced the re…
Update 65: V 1.060.0 (Hotfix 6)
Change Log Conquest Reverted economy changes for attacking AI in Conquest that were introduced in recent patch Updated SAS sections to official TO&E Updated Soviet defender to possible have higher tier (mid war soldiers…
Update 64: V 1.059.0, Finest Hour - Hotfix 5
Change Log Conquest Updated research cost of some units in commonwealth tech tree Reduced CP cost for Crusader tanks in conquest Reduced CP cost for Ostwind and Wirbelwind in conquest (-5) Fixed missing in-game icons an…
Finest Hour - Hotfix 4
This update will only download for players who play in turkish or chinese. Fixed missing turkish translation to the game Fixed some missing entries in the chinese translation
Update 63: V 1.058.0 (Hotfix 3)
Update 63: V 1.058.0, third hotfix after the release of Finest Hour Change Log Conquest Added M22 locust littlejohn to Conquest tech tree Fixed duplicate squad entry in conquest for GER bot Fixed missing icon for Typhoo…
Finest Hour - Hotfix 2
Fixed pathfinding and unit movement orders not responding. Fixed airstrikes not working correctly in online PvP. The airstrike units will be enabled back in PvP in the hotfix 3 later today, alongside assorted fixes thro…
Finest Hour, hotfix 1
Hotfix 1 Fixed issue where Commonwealth conquest tech tree would be locked by vehicles present in the Airborne DLC, if you didn't own them. (Was obviously a bug, not a design choice) More hotfixes to follow during the d…
Releasing the “Finest Hour” DLC
Hello everyone, we’re immensely proud to announce the release of Call to Arms - Gates of Hell: Finest Hour! This marks the arrival of the Commonwealth forces to our game, in our biggest DLC to date. ”We shall never surr…
Update 62: V 1.057.0
Update 62: V 1.057.0 Finest Hour release version, purchasing available at 10am PST / 7pmCET Change Log Conquest Fixed crash in conquest unit library Fixed Conquest to be able to support multi-vehicle unit types Fixed US…
Devblog #162
Community members! There is a lot of news to tell you. We are on our way to another game update, for which we plan an open beta. Besides that, we want to showcase a single-player mission from the “Finest Hour” DLC, as h…
Nominate Call to Arms - Gates of Hell for the Steam awards!
Community members! Now’s your chance to help Call to Arms - Gates of Hell in getting elected for the "Labor of Love" Steam Award! In a few days' time, we will make our next big announcement. Before that, please vote- th…
