Call to Arms - Gates of Hell: Ostfront
Steam News 8 April 20261mo ago

Update 67: V 1.062.0

Change Log Highlights Added new feature 'auto vaulting'. Infantry when given a move orders can now path and jump over vaultable objects (fences, sandbags, low walls, etc) Added new feature 'manual vaulting'. While direc…

Update log

Full Call to Arms - Gates of Hell: Ostfront update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

16 fixes5 additions4 changes2 removals
  • Gameplay
  • Balance
  • Fixes
  • Maps
  • Events
addedHighlightsAdded new feature 'auto vaulting'. Infantry when given a move orders can now path and jump over vaultable objects (fences, sandbags, low walls, etc)
addedHighlightsAdded new feature 'manual vaulting'. While direct controlling a human, either in classic direct control or 3rd person, you can now hit a keybind when close to and facing a vaultable object and jump over said object.
addedHighlightsAdded new vaulting animations
addedHighlightsUpdated multiplayer Doctrines unit prices or added a 5DP unit to so that players will not have un-spendable remaining DP
removedHighlightsRemoved 'unlimited' operation size option from Conquest creation screen. All other operation sizes are 'infinite' already as of Update 59.
changedConquestUpdated airstrikes to use 'nation specific' bombs
Fixed m4a1_75_mid_armor price in Conquest540 to 440

Change Log

Highlights

  • Added new feature 'auto vaulting'. Infantry when given a move orders can now path and jump over vaultable objects (fences, sandbags, low walls, etc)

  • Added new feature 'manual vaulting'. While direct controlling a human, either in classic direct control or 3rd person, you can now hit a keybind when close to and facing a vaultable object and jump over said object.

  • Added new vaulting animations

  • Updated multiplayer Doctrines unit prices or added a 5DP unit to so that players will not have un-spendable remaining DP

  • Removed 'unlimited' operation size option from Conquest creation screen. All other operation sizes are 'infinite' already as of Update 59.

Conquest

  • Updated airstrikes to use 'nation specific' bombs

  • Fixed m4a1_75_mid_armor price in Conquest from 540 to 440

  • Fixed electric poles with actual wires on dcg_sainte_marie_du_mont

  • Fixed small issues on dcg_malschbach

  • Fixed missing road on minimap for dcg_malschbach

  • Fixed pathing on castle walls on dcg_heistern

  • Removed 'unlimited' operation size option from Conquest creation screen. All other operation sizes are 'infinite' already as of Update 59.

Single Player

  • Fixed fences on many Liberation SP maps that appeared to be vault-able that were not

  • Fixed small issues on several Airborne DLC maps

  • Fixed pathing around partisans huts on SP Obsich/Unbroken

  • Bloodshed at the Seelow Heights(1945_04-rus_seelow_heights) - Fixed map broken polygon and bugged water.

  • CosmeticThe Waal Bridge (1944_09_01_nijmegen)Fixed floating objects, rocks.
  • CosmeticSword Beach(1944_06_swordbeach)Fixed winning theme music not canceling combat mission music at end.
  • CosmeticThe Black Friday(1944_10_woensdrecht)Fixed "ger_reinf" case where it would not be assigned in coop.
  • CosmeticUnbroken(1942_10_obsich)Spotters are assigned to player upon elimination of Officer(task) and infantry still alive. (changed this from update r1432). - map fixes.
  • CosmeticWinterstorm(1942_12_winterstorm)Fixed bridge both ends roads not fully matched height resulting in vehicles/cannons getting stuck trying to pass across the bridge.
  • Bootcamp 2 Vehicle Control(02_vehicle-control) - Force completion of videos that end in black screen and only tiny continue text to force fadeout and ease confusion. - Fixed fade on still executing after "heat" video thus leaving black screen stuck (fade black).

  • CosmeticThe Hills of Saint-Lô(1944_06_saint_lo_hills)Added failsafe for reinf_v1 and reinf_v2 assignment in case scenario does not call the event/coop possible issue.
  • CosmeticAll Russian skirmishes(Talvisota dlc)Reset inventories/updated breeds/reset names and few fixes.
  • Cutting the Highway(1944_09_koevering) - Fixes so that task "Keep the radio vehicle operational" does not instantly fail if player exits radio vehicle and radio vehicle is still operational or fixable and not destroyed. Task is only failed if vehicle is destroyed beyond repair.

  • The Raate Road(1940_01_Raate_Road) - Fixed enemy vehicles staying stuck if players 2nd group in N/E engages and dies, while main force fights, now they go on recon once they fail to discover any more threats for certain amount of time.

  • CosmeticStalin's Big Guns(1941_08_ino_station)Improve player units transition upoon first task completion and into clip 2. - Map fixes to prevent player being shot by enemies in fog in clip 2 edge.
  • Highlanders and Ghosts(1940_06_st_valery_en_caux) - Fixed airstrike not using bomb. - Fixed airstrike so plane have its gear up. - Fixed so that plane does not do dive and up before bombing and instead dives a tad right as it drops the bomb. - Fixed phase 1 of the mission not working and mission jumping to phase 2 instantly. - Improved phase 1 alert, if

Source

Steam News / 8 April 2026

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