Update log
Full Call to Arms - Gates of Hell: Ostfront update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Fixes
- Store
Update 66: V 1.061.0
Change Log
Highlights
Added 'idle' animations for humans while in cover ('idle' is a state that occurs when no enemies are detected after a certain amount of time)
Added Ram Kangaroo Mk.I and Mk.II to Finest Hour DLC
Added Last Stand Game mode to more maps (see full list below)
Added max range to display below primary gun description for vehicles and humans
Updated the Multiplayer unit info panel for vehicles and squads to work better and give more information automatically on the soldiers/crews and their weapons
Conquest
Added Ram Kangaroo Mk1 and Mk2 to British tech tree
Replaced M5 Halftrack in Canadian Mechanized Rifle Squad with Ram Kangaroo Mk2
Increased maximum possible bot research stage from 13 to 15 (some late war units would not be spawned by bots in conquest due to low limit)
Fixed floating house ruin on DCG and SP Villers Bocage
Fixed floating plane on dcg_maupertus_airfield
- Cosmeticdcg_hamburg_autfixed floating roof - fixed conquest West center spawn location to prevent large army spawning inside buildings
dcg_karvola - fixed dcg setup, as 3 of the spawns were in lakes(used winter ice setup on summer version of the map). - fixed pathing on map as required by new spawn setup. - fixed random deep water spots.
Single Player
Replaced soviet headgear with budinovkas in the Winter War missions of Talvisota.
- CosmeticWinter Storm(1942_12_winterstorm)fixes to coop case where at gun and extra inf with it were not assigned.
Battle of Villers-Bocage(1944_07_13_villers-bocage_skirmish) - fixed broken heightmap polygons
Clash at Narva(1944_03_narva) - fixed starting talks playing twice in coop. - fixed "Defend from the soviet assault" task issues if player is doing godlike well and never really falls back much(usually easy difficulty). - added extra supply truck at 2nd line. - fixed some broken texture set merges.
- CosmeticThe Final Offensive(1945_03_spring-awakening)fixed one of the starting talks playing twice in coop. (same trigger executed twice at same time, do not use trigger_on_next with scenarios if coop!)
- CosmeticThe Siege of Sevastopol(1942_06_sevastopol)fixed various trenches clipping under the map. - fixed pathing.
- CosmeticThe Königsberg Cauldron(1945_04_konigsberg)fixed floating roofs on many factory barracks.
- CosmeticOperation Bustard Hunt(1942_05_kerch)added proper transition of any player towed vehicle between part1->part2 transfer/teleport(improved on changes from r5012)
The Pathfinders(1944_06_01_pathfinders) - fixed so that any of the 3 paratrooper groups you link up, if any of the solders are fallen and bleeding during assignment, if you revive them later they will still be assigned in coop.
- CosmeticContesting Hell's Highway(1944_09_02_veghel)fixed universal_carrier_mk2 not having bren equipped and bad crew count due to its changes from fh release. - fix for task01 retreat ai. - fixed stray infantry.
- CosmeticKollaa Kestää (1939_12_kollaa):fixed player's BA-10 crew under AI control
- CosmeticDynamo (1940_06_03_dunkirk):fixed assault gun shoots twice in the outro cutscene - fixed floating fire fx - RU localization fix
- Pegasus Bridge (1944_06_05_pegasus)- added AT gun shells in the boxes close to the KwK gun - fixed column stuck if any inventory item is present on the bridge - fixed game speed not reset before phase 4 begins - reduced range for enabling AI for the german soldier with a flare gun - removed mines before the outro cutscene if any present - voice line about the cafe is played when player's camera
Source
