Update history
Latest CaesarIA updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- CaesarIA
Update #75
Hey fellas! Another important February update is here. And it is important because of this: + Added JavaScript engine which enables scripting support. Which in its turn means from now on you can create your own mods for…
Announcement1 changeFixMaps - CaesarIA
Update #75
Hey fellas! Another important February update is here. And it is important because of this: + Added JavaScript engine which enables scripting support. Which in its turn means from now on you can create your own mods for…
Announcement1 changeFixMaps - CaesarIA
Update #74
Hey folks! This minor update brings some fixes for textures and global map as well as a couple of other tweaks. - Fixed hints on the global map; - Fixed dialog windows textures; - Fixed desert and nothern territories lo…
Announcement1 changeFixMaps - CaesarIA
Update #74
Hey folks! This minor update brings some fixes for textures and global map as well as a couple of other tweaks. - Fixed hints on the global map; - Fixed dialog windows textures; - Fixed desert and nothern territories lo…
Announcement1 changeFixMaps - CaesarIA
Update #73
Hi! Here we are with yet another update with some huge internal improvements which won't be seen on the surface, but they will affect the gameplay greatly. More work put into the game renderer, now it can show the space…
Announcement1 changeFixMaps - CaesarIA
Update #73
Hi! Here we are with yet another update with some huge internal improvements which won't be seen on the surface, but they will affect the gameplay greatly. More work put into the game renderer, now it can show the space…
Announcement1 changeFixMaps - CaesarIA
Update #72
Hi everyone! Hope you've survived the holidays. Today we're back with a big update which brings new content and more fixes. Let's not keep you waiting. First of all, city renderer is completely re-written - city objects…
Announcement1 changeFixMaps - CaesarIA
Update #72
Hi everyone! Hope you've survived the holidays. Today we're back with a big update which brings new content and more fixes. Let's not keep you waiting. First of all, city renderer is completely re-written - city objects…
Announcement1 changeFixMaps - CaesarIA
Hotfix #15
Hi! Some fixes for out last update: - Fixed Emperors gifts history not displaying correctly; - Fixed rivers tiles not drawing correctly in constructor mode; - Fixed 'set position in the center of the screen' for dialogs…
Announcement1 changeFixBalance - CaesarIA
Update #71
Hi! A bunch of new fixed and some new content has arrived. Let's go: - Fixed material objects information window display; - Fixed city information display on the map of Empire; - Fixed incorrect economical issues histor…
Announcement1 changeFixMaps - CaesarIA
Hotfix #13
At first, thanks for your help with development of this game. Last update uncovered several glitches which we tried to patch with this hotfix: - Fixed health care buildings not operating correctly; - Fixed construction…
Announcement1 changeFixWorkshop - CaesarIA
Update #21 (build 70)
Hey folks! We continue to fix bugs thanks to your bug-reports and another portion of those fixes is in today's update. During November and December there will be a couple more updates so by the end of the year we should…
Announcement1 changeFixMaps - CaesarIA
Update #20 (build 69)
Hi there. For the 20th build we have a lot of bugfixing and a few new features for you. So let's go straight to business. :) - Corrected random map terrain generation algorithm: now it will do less mountains near the wa…
Announcement1 changeFixMaps - CaesarIA
New Academy.
One from our volunteer's artist (Pietro Chiovaro, Spain) work for academy model. We want ask you about suggestion for this building. Thanks.
Announcement - CaesarIA
Update #19 (Build 68)
Hey! Here we go with another big update which mostly contains stability fixes + a couple updates of the content of the game. Let's go straight to business: - Fixed full-screen mode for resolutions bigger than Full HD; -…
Announcement1 changeFixMaps - CaesarIA
Yet another house level
Here's a new model for a Shack (house level 5, poor house). This model and textures were paid with money from our first non-playable DLC, so basically, paid with your donates. Thank you for constant support, guys. Base…
Announcement1 changeGameplay
