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Latest BURNED HORIZONS updates
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- BURNED HORIZONS
HOTFIX [ALPHA BUILD 0.000.035.01]
ALPHA BUILD 0.000.035.01 // HOTFIX // (04.08.26) Adds magazine load implementation and restores M4 auto fire mode to fire selector. Fixes multiple voice confirmations triggering simultaneously when individual Operators…
Patch notes14 changesFixGameplay - BURNED HORIZONS
SITREP // EA LAUNCH // THE INITIAL DEPLOYMENT [0030]
BACK THE CAMPAIGN // SITREP [0030] [DEV] [2026-08-04-0816] [KAOS // DV-98] [NAFOSEC // NCC-RIGA] [RE: EA LAUNCH // THE INITIAL DEPLOYMENT] Operators, This is a different kind of Sitrep. Instead of walking through one sy…
Announcement47 changesFixMaps - BURNED HORIZONS
UPDATE [ALPHA BUILD 035]
ALPHA BUILD 035 // v0.000.000.035 // (01.08.26) Adds vault ability, allowing Operators to traverse cover obstacles. Updates cover spots across the map to support the new movement. Adds Reinforcement command with vehicle…
Patch notes14 changesFixMaps - BURNED HORIZONS
SITREP // WOUNDING, OVERWATCH, CASEVAC, & THE OPERATIONAL CAMPAIGN SYSTEM [0029]
// SITREP [0029] [DEV] [2026-07-14-1316] [KAOS // DV-98] [NAFOSEC // NCC-RIGA] [RE: LAYERED SYSTEMS] People sometimes look at a system in this build and ask why it feels basic, or why something feels missing, and under…
Announcement4 changesBalanceMaps - BURNED HORIZONS
UPDATE [ALPHA BUILD 034.02]
ALPHA BUILD 034.02 // v0.000.034.02 // (07.07.26) Adds crawl movement, with new animations and dedicated movement handling. Adds walk and run as distinct movement styles, with movement speed now reflecting current weapo…
Patch notes18 changesGameplayBalance - BURNED HORIZONS
SITREP // TRIAGE, COMMAND INPUT, RIGS, BASE OPS, AND WHERE WE'RE HEADED [0028]
// SITREP [0028] [DEV] [2026-06-30-2100] [KAOS // DV-98] [NAFOSEC // NCC-RIGA] [RE: TRIAGE, COMMAND INPUT, RIGS, BASE OPS, AND WHERE WE'RE HEADED] Been a while since we did one of these properly. Not a changelog, not a…
Announcement11 changesFixServer - BURNED HORIZONS
UPDATE [ALPHA BUILD 033]
ALPHA BUILD 033 // v0.000.000.033 // (24.06.26) Adds full Squad Management system: create, rename, and disband squads; drag-and-drop Operators between teams; double-click to select an entire squad; live badge updates ac…
Announcement11 changesUI/audioGameplay - BURNED HORIZONS
SITREP // WORLD TURN, GEAR & WHAT'S NEXT [0027]
// SITREP [0027] [DEV] [2026-06-04-1100] [KAOS // DV-98] [NAFOSEC // NCC-RIGA] [RE: WORLD TURN, GEAR, CONSIDERATIONS] A lot has moved since our last update. The concurrency system is in, the gear system keeps deepening,…
Announcement12 changesGameplayMaps - BURNED HORIZONS
UPDATE [ALPHA BUILD 026- 031]
ALPHA BUILD 026 // v0.000.000.026 // (22.04.26) Refactors player weapon abilities and damage logic (weapon type now directly influences damage output). Adds "ghost" effect for previewing operator positioning and poses i…
Security57 changesFixBalance - BURNED HORIZONS
SITREP // THE OPERATOR SERVICE JACKET // PART I - ROLE DESIGNATIONS [0025]
// SITREP [0025] [DEV] [2026-05-06-1430] [KAOS // DV-98] [NAFOSEC // NC-RIGA] [RE: THE OPERATOR SERVICE JACKET // PART I - ROLE DESIGNATIONS] In too many games, characters are interchangeable and disposable. You lose on…
Security7 changesUI/audioGameplay - BURNED HORIZONS
SITREP // INITIATIVE, GEAR, AND THE COMBAT LOOP [0024]
// SITREP [0024] DEV 2026-04-28-2100 KAOS // DV-98 NAFOSEC // NC-RIGA [RE: INITIATIVE, GEAR, AND THE OODA LOOP] Over the next several weeks we’ll be layering in greater depth, moving from early placeholder logic to mech…
Announcement12 changesGameplayMaps - BURNED HORIZONS
SITREP // OVERWATCH & SUPPRESSION MECHANICS [0023]
Steam post image // SITREP [0023] \ [2026-04-22-0100] [KAOS // DV-98] [NAFOSEC // NC-RIGA] RE: OVERWATCH AND SUPPRESSION MECHANICS Layering in depth, realism and immersion. //---- Overwatch Overwatch isn't some magic to…
Patch notes4 changesFixMaps - BURNED HORIZONS
UPDATE [ALPHA BUILD 024- 025]
ALPHA BUILD 024 // v0.000.000.024 // (06.04.26) Adds hotkey to hide/reveal team badges Adds hotkey to hide/reveal Compass Changes 'Infil' load-in text to 'Click to Infil' Improves log readability. Log now scroll to most…
Announcement12 changesGameplayUI/audio - BURNED HORIZONS
DISPATCH // OPERATION LONG WAR STARTS TODAY
// DISPATCH Operation Long War is officially live. As we move through this phase, we are actively expanding and deepening the gameplay as we head towards Early Access in Q3/Q4 '26; keep in mind that systems are still ev…
Event1 change - BURNED HORIZONS
DISPATCH // APRIL 15 OPN LONG WAR [PRE-EA BUILD] DEPLOYMENT
Operators, We wanted to share a quick update on where things stand with Burned Horizons as we move past our successful Kickstarter campaign. We’ve come a long way since that initial closed alpha in mid-December, pushing…
Announcement6 changesCompatibilityGameplay - BURNED HORIZONS
UPDATE [ALPHA BUILD 019 - 23]
ALPHA BUILD 019 // v0.000.000.019 // (02.03.26) Removes debug testing "Redshirt" team members UI improvements Switches placement of Studio Message and Tutorial section in player Opening Brief Fixed Malva receiving wound…
Security22 changesFixUI/audio

