Full notes
Full BURNED HORIZONS update
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What changed
- UI and audio
- Gameplay
- Fixes
- Maps
- Performance
- Security
BURNED HORIZONS changes
ALPHA BUILD 019 // v0.000.000.019 // (02.03.26)
Removes debug testing "Redshirt" team members
UI improvements
Switches placement of Studio Message and Tutorial section in player Opening Brief
Fixed Malva receiving wounds when triaging team members //---- ALPHA BUILD 020 // v0.000.000.020 // (09.03.26)
Fixes bugs related to the ability to take multiple turns
Adds the early foundation for operator cover system on tactical map
Fixes Priest's reload bug
Adds wound (stabilized and active) to the selected operator section in bottom panel of tactical map
Includes fixes and improvements for minor bug edge cases
General improvements to UI
Removes Field Card (Tutorial) from Player Brief. ** We are in the process of building out an in-game mini video tutorial page as well as a system to call up videos (eg The ability when using the Command Wheel to use a hotkey to bring up a related video about its mechanics). Until that system is built out, we have a link to the short tutorial videos. //---- ALPHA BUILD 021 // v0.000.000.021 // (17.03.26)
Adds ability to target enemy from cover
Adds cover mechanics and additional animations for operators
Adds Blood Bag to medical items to help with wounded operator stabilization
Adds small IFAK medical item
Command Wheel improvements
UI optimizations and improvements
** Hotfix coming 18.03.26 to address stability and other issues introduced by cover system. //---- ALPHA BUILD 021A // v0.000.000.021A // (18.03.26)
Fixes stability and related anomalies introduced in Build [021] //---- ALPHA BUILD 022 // v0.000.000.022 // (23.03.26)
Fixes several misc bugs
Stability improvements
Fixes random CTD caused by Operator KIA
Adds fire from cover mechanics and animations
Fixes enemy movement before player after loading save game
Fixes missing AP cost in RCW tooltip
Cover system improvements for operators and enemy NPC's //---- ALPHA BUILD 023 // v0.000.000.023 // (30.03.26)
Fixes enemies shooting at already dead operators
Fixes issue where operators could heal dead operators
Fixes bugs with inaccurate KIA (Killed in Action) notifications
Fixes exploit where operators could climb onto unintended roof structures
Updates AI targeting logic to ignore neutralized targets
Updates interaction prompts for downed team members
Core rebuilding back-end for the inventory system (Foundational work; not player-facing for 1-2 weeks)
Updates core architecture systems
Source
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