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Steam News2 April 20263mo ago

UPDATE [ALPHA BUILD 019 - 23]

ALPHA BUILD 019 // v0.000.000.019 // (02.03.26) Removes debug testing "Redshirt" team members UI improvements Switches placement of Studio Message and Tutorial section in player Opening Brief Fixed Malva receiving wound

Full notes

Full BURNED HORIZONS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes8 additions12 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Maps
  • Performance
  • Security
changedUI improvements
changedSwitches placement of Studio Message and Tutorial section in player Opening Brief
fixedFixed Malva receiving wounds when triaging team members //---- ALPHA BUILD 020 // v0.000.000.020 // (09.03.26)
addedAdds the early foundation for operator cover system on tactical map
changedFixes Priest's reload bug
addedAdds wound (stabilized and active) to the selected operator section in bottom panel of tactical map

BURNED HORIZONS changes

changedUI improvements
changedSwitches placement of Studio Message and Tutorial section in player Opening Brief
fixedFixed Malva receiving wounds when triaging team members //---- ALPHA BUILD 020 // v0.000.000.020 // (09.03.26)
addedAdds the early foundation for operator cover system on tactical map
changedFixes Priest's reload bug

ALPHA BUILD 019 // v0.000.000.019 // (02.03.26)

  • Removes debug testing "Redshirt" team members

  • UI improvements

  • Switches placement of Studio Message and Tutorial section in player Opening Brief

  • Fixed Malva receiving wounds when triaging team members //---- ALPHA BUILD 020 // v0.000.000.020 // (09.03.26)

  • Fixes bugs related to the ability to take multiple turns

  • Adds the early foundation for operator cover system on tactical map

  • Fixes Priest's reload bug

  • Adds wound (stabilized and active) to the selected operator section in bottom panel of tactical map

  • Includes fixes and improvements for minor bug edge cases

  • General improvements to UI

  • Removes Field Card (Tutorial) from Player Brief. ** We are in the process of building out an in-game mini video tutorial page as well as a system to call up videos (eg The ability when using the Command Wheel to use a hotkey to bring up a related video about its mechanics). Until that system is built out, we have a link to the short tutorial videos. //---- ALPHA BUILD 021 // v0.000.000.021 // (17.03.26)

  • Adds ability to target enemy from cover

  • Adds cover mechanics and additional animations for operators

  • Adds Blood Bag to medical items to help with wounded operator stabilization

  • Adds small IFAK medical item

  • Command Wheel improvements

  • UI optimizations and improvements

** Hotfix coming 18.03.26 to address stability and other issues introduced by cover system. //---- ALPHA BUILD 021A // v0.000.000.021A // (18.03.26)

  • Fixes stability and related anomalies introduced in Build [021] //---- ALPHA BUILD 022 // v0.000.000.022 // (23.03.26)

  • Fixes several misc bugs

  • Stability improvements

  • Fixes random CTD caused by Operator KIA

  • Adds fire from cover mechanics and animations

  • Fixes enemy movement before player after loading save game

  • Fixes missing AP cost in RCW tooltip

  • Cover system improvements for operators and enemy NPC's //---- ALPHA BUILD 023 // v0.000.000.023 // (30.03.26)

  • Fixes enemies shooting at already dead operators

  • Fixes issue where operators could heal dead operators

  • Fixes bugs with inaccurate KIA (Killed in Action) notifications

  • Fixes exploit where operators could climb onto unintended roof structures

  • Updates AI targeting logic to ignore neutralized targets

  • Updates interaction prompts for downed team members

  • Core rebuilding back-end for the inventory system (Foundational work; not player-facing for 1-2 weeks)

  • Updates core architecture systems

Source

Steam News / 2 April 2026

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