In this update1
Full notes
Full BURNED HORIZONS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Maps
BURNED HORIZONS changes
ALPHA BUILD 034.02 // v0.000.034.02 // (07.07.26)
Adds crawl movement, with new animations and dedicated movement handling.
Adds walk and run as distinct movement styles, with movement speed now reflecting current weapon stance and posture.
Adds controlled pair fire mode.
Adds four new combat commands: hip fire, aimed shot, blind fire, and snap shot.
Adds fire mode toggles with full save and load support.
Adds a stealth toggle.
Adds key bindings display and missing tooltips to the radial command wheel.
Updates the bottom panel to reflect current ammo type and fire mode.
Updates radial command wheel with new placeholder icons.
Updates ammo split UI sizing and font, and adjusts placeholder ammo labeling.
Updates inventory background sizing and item split/merge logic.
Updates team roster panel sizing and reduces badge and glow effect size.
Updates "Name Team" label to "Build Team".
Updates general UI styling across several panels.
Fixes group movement and pathing calculation issues.
Fixes compass functionality.
Fixes turn order widget team badge display and state after loading a save.
Fixes team roster save closing the entire UI.
Fixes infinite shooting and damage application errors during burst and auto fire.
Fixes triple-shot issue with sniper rifles using controlled pair.
Fixes incorrect Combat Hardened status from friendly fire.
Fixes incorrect sniper rifle animation in ready stance.
Fixes pistol slapping animation.
Fixes ESC key behavior in the HUD widget.
Misc. bug fixes, internal build stability improvements, and merge conflict resolution.
Note: this build reflects an early stage for several game systems. Expect continued development, iteration, and polish in the updates ahead.
Source
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