In this update2
Full notes
Full BURNED HORIZONS update
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What changed
- Gameplay
- UI and audio
BURNED HORIZONS changes
ALPHA BUILD 0.000.035.01 // HOTFIX // (04.08.26)
Adds magazine load implementation and restores M4 auto fire mode to fire selector.
Fixes multiple voice confirmations triggering simultaneously when individual Operators and squad movement commands overlap.
Replaces previous voiceover assets from Build 035.
Begins first pass of Operator voice lines, currently covering movement confirmations only with a single male voice and varied lines to avoid repetition. This will expand through Early Access to cover additional actions such as reloading, spotting enemies, and more, with custom individual voices per Operator across male and female characters added over time.
Fixes reinforcement Operator missing from team roster after being called in.
Fixes reinforcements being unavailable on subsequent missions after a prior call.
Fixes dead enemies remaining in the combat turn sequence and blocking progression.
Fixes mission load intermittently failing to generate soldiers, HUD, and commands.
Fixes incorrect turn-based battle display and various combat turn system issues.
Fixes CT-17 Operator roster and several inventory bugs.
Updates bottom panel Operator icon row spacing and fixes encumbrance icon compression.
Misc. bug fixes, internal build stability improvements, and general improvements across combat, UI, and audio systems.
Fixes wound status icon on Operator profile incorrectly displaying when no active bleeding wound was present, and fixes incorrect severity level being shown when it did display. Icon is currently tied to active bleed wounds only and will expand to cover additional wound states over time.
KNOWN ISSUES // BUILD NOTES
The compass overlay has been temporarily disabled while we rework the system. It will be back before EA launch.
Source
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