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Steam News1 August 202613d ago

UPDATE [ALPHA BUILD 035]

ALPHA BUILD 035 // v0.000.000.035 // (01.08.26) Adds vault ability, allowing Operators to traverse cover obstacles. Updates cover spots across the map to support the new movement.

In this update1

Full notes

Full BURNED HORIZONS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions5 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedALPHA BUILD 035 // v0.000.000.035 // (01.08.26)Adds vault ability, allowing Operators to traverse cover obstacles. Updates cover spots across the map to support the new movement.
addedALPHA BUILD 035 // v0.000.000.035 // (01.08.26)Adds Reinforcement command with vehicle and comms availability checks gating the call.
changedALPHA BUILD 035 // v0.000.000.035 // (01.08.26)Begins first pass of wounded standing animations across all weapon types and unarmed states. Additional animations reflecting wound type and severity will be layered in over time.
addedALPHA BUILD 035 // v0.000.000.035 // (01.08.26)Adds Lensatic Compass as an equippable item; compass display is now tied to whether the item is equipped. One Compass equipped on a team grants the overlay to all Operators on that team. (Coming via hotfix 02.08.26)
addedALPHA BUILD 035 // v0.000.000.035 // (01.08.26)Adds first pass of key rebinding support; additional commands will be added in future updates.
addedALPHA BUILD 035 // v0.000.000.035 // (01.08.26)Adds AP cost to inventory actions performed outside of the Command Wheel.

BURNED HORIZONS changes

addedAdds vault ability, allowing Operators to traverse cover obstacles. Updates cover spots across the map to support the new movement.
addedAdds Reinforcement command with vehicle and comms availability checks gating the call.
changedBegins first pass of wounded standing animations across all weapon types and unarmed states. Additional animations reflecting wound type and severity will be layered in over time.
addedAdds Lensatic Compass as an equippable item; compass display is now tied to whether the item is equipped. One Compass equipped on a team grants the overlay to all Operators on that team. (Coming via hotfix 02.08.26)
addedAdds first pass of key rebinding support; additional commands will be added in future updates.

ALPHA BUILD 035 // v0.000.000.035 // (01.08.26)

  • Adds vault ability, allowing Operators to traverse cover obstacles. Updates cover spots across the map to support the new movement.

  • Adds Reinforcement command with vehicle and comms availability checks gating the call.

  • Begins first pass of wounded standing animations across all weapon types and unarmed states. Additional animations reflecting wound type and severity will be layered in over time.

  • Adds Lensatic Compass as an equippable item; compass display is now tied to whether the item is equipped. One Compass equipped on a team grants the overlay to all Operators on that team. (Coming via hotfix 02.08.26)

  • Adds first pass of key rebinding support; additional commands will be added in future updates.

  • Adds AP cost to inventory actions performed outside of the Command Wheel.

  • Adds audio feedback when moving items and loading magazines in inventory.

  • Adds Operator callsigns to the world map display alongside team badges, with a toggle to show or hide them.

  • Begins initial pre-operation setup; players start with two Operators and build out their full roster via the Reinforcement command.

  • Updates first village layout with reworked building placement, expanded cover positions, and pathfinding improvements.

  • Moves movement speed into the toggle system with multiple states cycling through available speeds.

  • Updates Command Wheel with spacing fixes, toggle behavior corrections, and refreshed placeholder icons.

  • Moves Suppressive Fire into the Overwatch section, renamed Area Fire.

  • Moves End Turn from the inner to outer ring of the Command Wheel.

  • Updates HUD bottom panel posture icon to correctly reflect active Operator posture.

  • Misc. bug fixes and general improvements across combat, inventory, UI, animations, and map systems. - Adds keybinding to Hide/Reveal in-game Menu widget with ESC. Menu hidden by default

KNOWN ISSUES // BUILD NOTES

  • Movement confirmation sounds are placeholder and will be replaced in the next update.

  • A number of Command Wheel icons are still placeholder and will be replaced in the next update.

  • Some gear, pouch, and rig slots may not accept certain items correctly. This will be reworked and resolved in the next update.

Source

Steam News / 1 August 2026

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