Full notes
Full Bulken update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Security
Bulken changes
Alpha 1.45
Added new upper deck type: "Mainframe" as a new HUB concept with "Sub Levels" as spokes.
Added in world panels to display global mutations associated with a sub level.
Player inventory now displays global mutations that affect all enemies in a deck.
Improved player inventory UI: Schematics now has a max of 2 rows visible with a scrollbox.
Improved floating text showing damage.
Added new status effect: Vulnerable. The target takes double damage while active. Enemies that channel abilities are Vulnerable for the duration.
Biomancer now teleports to a new location when getting below 50% HP the first time.
Radar
stand alone consoles that are hacked are marked with a highlighted round shape.
added exit POI to non-security check exits & updated icon for "security" exits (no longer recyclers)
optimized process for making the POI's and added size variations.
Balance
Reduced hitpoints of all early (tier 1) units.
Removed miniboss at the end of deck 20.
Void Beast now has 10 armor (flat damage reduction)
Shotgun no longer has kickback when fired but pushes enemies far back.
Shotgun base damage increased.
Plasma base damage decreased.
Pistol ammo clip amount reduced.
Tweaks to stun and push gameplay & stats all around.
Bugs
Fixed a bug where movement speed wasnt being reset correctly after breaking free from being stuck in goo.
Fixed a bug where dash would get stuck on cooldown after skill upgrade.
- Fixed an issue with XPWas not handling overflow amount correctly from large amounts of XP incoming during level up. [*Fixed clearing the Biomancers channel spell when it dies.
Fixed a bug where flamethrowers didn't deal damage until enemy was immolating & improved shield interaction with flamethrowers.
Fixed issue with rooms not using its designated spawn spots correctly for floor objects, which resulted in enemy spawns on top of healing pads etc.
Fixed not returning to normal move speed when having reload cancelled.
Source
Changelog.gg summarizes and formats this update. How we read updates.
