HomeGamesUpdatesPricingMethodology
Steam News12 October 20241y ago

Bulken Update 1.42

Alpha 1.42 Audio Added Master volume control to options menu. Updated background soundscapes & added custom reverb settings for rooms. Added lowpass sfx filter when player is wounded and/or affected by airlock.

Full notes

Full Bulken update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix7 additions13 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
  • Performance
changedAudio
addedAdded Master volume control to options menu.
addedUpdated background soundscapes & added custom reverb settings for rooms.
addedAdded lowpass sfx filter when player is wounded and/or affected by airlock.
addedExpanded the skill "paths": Unlocks on the "main paths" branches out to new paths or discrete skills with synergistic abilities and stats.
changedHeavy weapon paths are now branches on other relevant main paths. ("Railgun" becomes available after "Nuclear 1" etc.).

Bulken changes

changedAudio
addedAdded Master volume control to options menu.
addedUpdated background soundscapes & added custom reverb settings for rooms.
addedAdded lowpass sfx filter when player is wounded and/or affected by airlock.
addedExpanded the skill "paths": Unlocks on the "main paths" branches out to new paths or discrete skills with synergistic abilities and stats.

Alpha 1.42

Audio

  • Added Master volume control to options menu.

  • Updated background soundscapes & added custom reverb settings for rooms.

  • Added lowpass sfx filter when player is wounded and/or affected by airlock.

Skill system

  • Expanded the skill "paths"Unlocks on the "main paths" branches out to new paths or discrete skills with synergistic abilities and stats.
  • Some skill paths have been extended from 3 tiers to 5 tiers.

  • Heavy weapon paths are now branches on other relevant main paths. ("Railgun" becomes available after "Nuclear 1" etc.).

  • Schematics skills now becomes available as branches on relevant paths ("Metabolism" becomes available after "Viral 1" etc.).

  • Schematic skills are now color coded based on type.

  • Removed "random" schematic skills.

  • Owned skills now show the stat & the combined sum of stats for all levels of that type + skill icon.

  • Skills are rebalanced and tweaked in general.

  • Removed some upgrades, converted some of them to skills.

Status Effects

  • Updated status effect system allowing for better rules, communication and synergies.

  • Fire damage now causes "Immolation" (dealing 10 fire damage 3 times over 6 seconds) - The player must take 3 instances of fire damage within 10 seconds to immolate

  • Viral damage now causes "Disease" (dealing 5 viral damage 10 times over 20 seconds) - The player must take 3 instances of viral damage within 10 seconds to get diseased

  • Radioactive damage now causes "Weakness" (reduces all five resistance types by 25% for 10 seconds).

  • Status effects do not stack but additional instances during ongoing effects will reset its lifetime.

  • Added status effect icons in the HUD above the hitpoint bar.

Added icons for item tooltips.

Added tooltips to explain damage types on the Character panel.

More robust handling of stacking movement modifiers.

Increased room light intensity in corner rooms

Fixed flame weapons no longer being blocked by broken debris from crates etc.

Secondary targets hit by penetrated shots (rail or uranium bullets) only take half damage (unless player has the "Breach" skill)

Updated floating text for better display + now indicates damage type, level-ups and status effects.

Performance optimizations.

Source

Steam News / 12 October 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.