Update log
Full BloodRush: Undying Wish update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- UI and audio
This is a small patch aimed at buffing some neglected Aspects and fixing small bugs.
The next patch is going to include some cool reworks for a few Art Refinements and Aspects, as well as improving the new player experience by including optional training objectives for certain Weapon Arts.
Game Improvements
The Staff charge attack now has a cool visual effect to show progress time (it looks really cool trust me on this);
Enemies now keep spawning in the Training Area for as long as the player is still training new Arts;
Balance Changes
The Light Revolver now has a 75% proc chance (was 50%);
The Light Revolver now has a 0.75s stun duration (was 0.5);
The Silver Revolver now has a 75% proc chance (was 25%);
Digest (Refinement for Devour, the Cannon String Art) now heals 24 Blood (was 12);
Fixes
Getting soft-locked when first acquiring Crook (Staff Dash Art);
Entering a new Journey with test Talents doesn't clear away these Talents;
Text for the Sloth Sin overlapping with itself;
Autodeleting Corruptions when loading a save;
Deathward stops working after closing and reloading a save;
Some niche bugs with Weapon-specific Whim objectives;
Fixed controller navigation in Scully's UI;
Thanks for all the support, everyone, and please leave a Steam review if you can!
Have a nice day!
-Dan
Source
