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Steam News31 March 20264mo ago

Patch 0.2.8: Shooting Down Bugs

This is a small patch aimed at buffing some neglected Aspects and fixing small bugs.

In this update3

Full notes

Full BloodRush: Undying Wish update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes7 additions1 change0 removals
  • Gameplay
  • Balance
  • UI and audio
addedThe next patch is going to include some cool reworks for a few Art Refinements and Aspects , as well as improving the new player experience by including optional training objectives for certain Weapon Arts .
addedGame ImprovementsThe Staff charge attack now has a cool visual effect to show progress time (it looks really cool trust me on this);
addedGame ImprovementsEnemies now keep spawning in the Training Area for as long as the player is still training new Arts;
addedBalance ChangesThe Light Revolver now has a 75% proc chance (was 50%);
addedBalance ChangesThe Light Revolver now has a 0.75s stun duration (was 0.5);
addedBalance ChangesThe Silver Revolver now has a 75% proc chance (was 25%);

BloodRush: Undying Wish changes

addedThe next patch is going to include some cool reworks for a few Art Refinements and Aspects , as well as improving the new player experience by including optional training objectives for certain Weapon Arts .
addedThe Staff charge attack now has a cool visual effect to show progress time (it looks really cool trust me on this);
addedEnemies now keep spawning in the Training Area for as long as the player is still training new Arts;
addedThe Light Revolver now has a 75% proc chance (was 50%);
addedThe Light Revolver now has a 0.75s stun duration (was 0.5);

This is a small patch aimed at buffing some neglected Aspects and fixing small bugs.

The next patch is going to include some cool reworks for a few Art Refinements and Aspects, as well as improving the new player experience by including optional training objectives for certain Weapon Arts.

Game Improvements

  • The Staff charge attack now has a cool visual effect to show progress time (it looks really cool trust me on this);

  • Enemies now keep spawning in the Training Area for as long as the player is still training new Arts;

Balance Changes

  • The Light Revolver now has a 75% proc chance (was 50%);

  • The Light Revolver now has a 0.75s stun duration (was 0.5);

  • The Silver Revolver now has a 75% proc chance (was 25%);

  • Digest (Refinement for Devour, the Cannon String Art) now heals 24 Blood (was 12);

Fixes

  • Getting soft-locked when first acquiring Crook (Staff Dash Art);

  • Entering a new Journey with test Talents doesn't clear away these Talents;

  • Text for the Sloth Sin overlapping with itself;

  • Autodeleting Corruptions when loading a save;

  • Deathward stops working after closing and reloading a save;

  • Some niche bugs with Weapon-specific Whim objectives;

  • Fixed controller navigation in Scully's UI;

Thanks for all the support, everyone, and please leave a Steam review if you can!

Have a nice day!

-Dan

Source

Steam News / 31 March 2026

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