In this update3
Full notes
Full BloodRush: Undying Wish update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, everyone! This patch brings a new Refinement for the Bloodcrash Art, and a lot of buffs for overlooked Talents and Refinements (especially String Arts)!
What changed
- Gameplay
- Balance
- Fixes
- Performance
BloodRush: Undying Wish changes
New Features
Bloodcatch - a new Refinement for Bloodleap: capture projectiles with Bloodleap to recover Bullets;
Balance Adjustments
Choleric Cannon reduces Bullet cost to 1 (was 2);
The Qualia Staff's final strike now stuns for up to 1s and deals up to 16 damage (was 4). The attack also sends a projectile similar to the Staff's regular charge attack;
Countershot damage increased to 8 (was 2) and its stun duration increased to 3s (was 2.5s);
Silver Revolver now always ricochets an extra shot (was 75% chance);
Bayonet damage increased to 8 (was 4);
Deathspear damage increased to 16 (was 8);
Smokeslam damage increased to 24 (was 8) and its stun duration increased to 4s (was 2s);
Librarian stun duration increased to 3s (was 2.5s);
Greed's projectiles now deal double as much damage;
Fiery Wind now deals 1 point of lethal damage, then 3 points of nonlethal damage (was 4 lethal);
Fixes
Fixed Sow and Reap sometimes not triggering when it should;
Fixed Lightstar never appearing in the pool;
Fixed game crash on a specific Lamplighter dialog;
Fixed some of Morrigan's voicelines taking too much time to start;
Fixed closing tutorials accidentally with the controller;
Thank you for all the support, from the bottom of my heart. Please, leave a Steam review if you can!
Have a good week!
-Dan
Source
Changelog.gg summarizes and formats this update. How we read updates.
