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Full BloodRush: Undying Wish update
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Repeated intro
Hey, everyone, the largest patch in BloodRush history is here! Four new Talents replacing the Clockwork tree, and reworks for the Sloth sin and the Shattered Blade!
What changed
- Gameplay
- Balance
- Fixes
BloodRush: Undying Wish changes
New Features
Clockwork + Saturn
Clockwork: Weapon damage applies Doom. After 4 seconds without taking damage, Doom activates, dealing damage equal to Doom. Doom caps at 20;
Blacksun: Stunning enemies activates Doom;
Saturn: For every 6 kills against doomed enemies, receive a Ring that activates Doom on contact and negates one instance of damage. You may have up to 3 rings;
Timeless: Doomed enemies are Executable when their Doom takes over their Blood. You can only Execute doomed enemies;
Sloth Sin: On hitting a Parry or Deflect, trigger Ardor S. At Ardor S, any basic weapon attack spends Ardor to stun enemies proportionally to their damage. Death's Door lasts 10 extra seconds;
Shattered Blade: Regular attacks deal damage in Doom. Blade Arts deal double damage.
Balance Adjustments
Cassius IV's maximum Blood has been increased to 550 (was 450);
Cassius IV's action cooldown has been decreased to 0.8s (was 1s);
Cassius IV's stuns to Revolt (become immune to stun) has been decreased to 2 (was 3);
Wind Dragon's knockback damage has been increased to 20 (was 12);
Crimson and Scarlet's Blood limit has been increased to 50% (was 40%);
Ephemerality, Heartbeat and Exorcism's difficulty scaling have been decreased;
Fixes
Reduced chance of Reaper attacking even while dead (still investigating this bug);
Fixed Cassius IV's death voicelines;
Thank you for all the support. Please, leave a Steam review if you can!
Have a good week!
-Dan
Source
Changelog.gg summarizes and formats this update. How we read updates.
