In this update4
Full notes
Full BloodRush: Undying Wish update
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What changed
- Balance
- Gameplay
- Performance
- Fixes
BloodRush: Undying Wish changes
Heyy fellas! Now I can talk to ya even when I'm dead! Cool, innit?
New Features
Take a peek at the ol' Corruptions area after ya bludgeon me, and see what 'appens! (no spoilers!)
Balance Adjustments
Bleeding scaling per Act halved (ya know how ya bleed faster when yer deeper in the run? Yeah that's weaker now);
Cost for bound Souls per Soul Level vastly decreased (basically y'all will get ta upgrade yer Soul Circle thingy with Morrigan way more now);
Game Improvements
Targetting for the String vastly improved (Y'know when ya try to hit a Smokeshot or a Bayonet or a Devour an' a pillar is kinda in the way? Well you folks will get to hit these way better!);
Fixes
Fixed rare crash with Devour (Cassius' cannon was too hungry, sorry y'all);
Fixed Slitherbones sometimes facing the wrong direction (They were all getting booze or somethin');
If yer reading this, leave a Steam review, will ya?
Have a good week or whatever!
xoxo
-Bia, the Witch
Source
Changelog.gg summarizes and formats this update. How we read updates.
