Full notes
Full Blood Moon Horror update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
🙏 A Sincere Apology + Demo Status
Hey everyone, We’re truly sorry—for the delay and for the bugged demo launch. We’ve shipped fixes and the demo should be working fine now. Over the next few weeks, we’ll roll out steady updates to keep improving your experience. 🩹
🎯 What We’re Improving Next
Smoother animations — tighter movement, cleaner transitions, better first-person feel.
Better replication — more reliable multiplayer state, fewer desyncs, cleaner handoffs.
New missions — fresh objectives to make each run tenser and more varied.
Environmental upgrades — lighting, atmosphere, and points of interest for deeper mood.
UI enhancements — flashlight icon, better inventory + showing exactly what the objectives are and more.
đź§ Known Focus / Next Up
Enemy AI — actively working on smarter behavior and scarier encounters.
🚀 About the Full Release
We hear you. We’ll do our best to release the full game as soon as possible. Until then, expect frequent demo updates as we keep polishing animations, replication, missions, and the environment. 💪
đź’¬ Tell Us What To Improve
Your feedback guides the next patches—missions, QoL, scares, anything. Join our Discord: Click here to suggest features & report issues 📣
🌕 Thank You
Thanks for every bug report, clip, and suggestion. Your support helps us shape Blood Moon Horror into the scariest version it can be. See you under the Blood Moon. 🩸
Source
Changelog.gg summarizes and formats this update. How we read updates.
