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Steam News28 October 20258mo ago

🛠️ Small Patch Update 0.4.1 : Temporary Fixes for Enemy AI & Mission Logic

Summary: Patch 0.4.1 delivers temporary but important fixes for enemy pathing and mission spawning. Enemies should get stuck far less often, and every level now guarantees at least one active mission objective.

In this update5

Full notes

Full Blood Moon Horror update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition6 changes0 removals
  • Performance
  • Fixes
  • Gameplay
fixed🩹 Quick Patch — Stability & Temporary FixesHey everyone,
fixed🩹 Quick Patch — Stability & Temporary FixesThis is a small interim patch focused on smoothing out some of the biggest issues from the last build.
fixed🩹 Quick Patch — Stability & Temporary FixesEnemy AI should now get stuck far less frequently, and every level now guarantees at least one active mission objective.
fixed🩹 Quick Patch — Stability & Temporary FixesThis is not the full AI overhaul yet, but it should make runs smoother, more reliable, and more playable while we finalize the next major patch.
changed⚙️ What’s Fixed & ImprovedEnemy AI Pathing: Adjusted navigation logic to reduce cases where enemies freeze, lose their route, or fail to pursue players correctly.
changed⚙️ What’s Fixed & ImprovedMission Spawning: Every level now includes at least one functioning mission objective, preventing empty or unplayable runs.

Blood Moon Horror changes

fixedHey everyone,
fixedThis is a small interim patch focused on smoothing out some of the biggest issues from the last build.
fixedEnemy AI should now get stuck far less frequently, and every level now guarantees at least one active mission objective.
fixedThis is not the full AI overhaul yet, but it should make runs smoother, more reliable, and more playable while we finalize the next major patch.
changedEnemy AI Pathing: Adjusted navigation logic to reduce cases where enemies freeze, lose their route, or fail to pursue players correctly.

Summary: Patch 0.4.1 delivers temporary but important fixes for enemy pathing and mission spawning. Enemies should get stuck far less often, and every level now guarantees at least one active mission objective.

🩹 Quick Patch — Stability & Temporary Fixes

Hey everyone,

This is a small interim patch focused on smoothing out some of the biggest issues from the last build.

Enemy AI should now get stuck far less frequently, and every level now guarantees at least one active mission objective.

This is not the full AI overhaul yet, but it should make runs smoother, more reliable, and more playable while we finalize the next major patch.

⚙️ What’s Fixed & Improved

  • Enemy AI PathingAdjusted navigation logic to reduce cases where enemies freeze, lose their route, or fail to pursue players correctly.
  • Mission Spawning: Every level now includes at least one functioning mission objective, preventing empty or unplayable runs.

  • General StabilityAdded small backend improvements to reduce runtime hiccups and improve overall consistency.

🔧 Next Major Patch Focus

  • Full AI ReworkSmarter pathfinding, stronger dynamic decision-making, improved reactions, and better scare timing.
  • Mission System Improvements: More objective types, clearer mission tracking, and a more varied gameplay flow.

  • Environment Upgrades: Visual polish, atmosphere passes, and refined lighting to increase tension and immersion.

  • Further Stability Work: Continued fixes for edge cases, multiplayer reliability, and performance.

💬 Keep the Feedback Coming

This patch is the first step in a broader round of fixes already in progress. Your reports are especially helpful for tracking unusual enemy behaviour, mission inconsistencies, and multiplayer issues.

Join our Discord: Click here to join the community, share clips, suggest features, and report issues 📣

🌕 Thank You

Thank you for your patience while we continue improving Blood Moon Horror. A larger update is in development and will bring deeper improvements across AI, missions, environments, and performance.

See you under the Blood Moon. 🩸

— Blood Moon Games

Source

Steam News / 28 October 2025

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