In this update11
Full notes
Full Blood Moon Horror update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Gameplay
- Performance
- Fixes
- Maps
Blood Moon Horror changes
Summary: Sharper AI, new electric puzzle, visual upgrades, improved onboarding, environment overhaul incoming, and major December systems update. This is a large monthly patch β with even bigger updates on the way.
π§ Enemy AI β Now Fully Dangerous
| Change | Detail | Why it matters |
|---|---|---|
| Functional Attacks | Enemies now reliably attack players as soon as they have a valid target and are in range. | Encounters now carry real threat β stealth and movement choices matter more. |
| Improved Behavior Logic | Hunt β Chase β Search transitions refined for smarter, more responsive AI decision making. | Chases feel more cinematic, more intense, and less RNG-driven. |
| Animation & Blend Fixes | Improved attack animations, removed micro-stutters, and smoothed blend spaces. | Enhances immersion and helps players read enemy intent and timing. |
β‘ New Puzzle β Electric Switch Challenge
Turn switches on/off in the correct sequence to move two mechanical dials into the βsweet spot.β Itβs dynamic, cooperative, and can be abruptly interrupted by enemy activity. Steam post image
Mechanic: Each switch modifies one or both dials. Align both dials within the highlighted range to complete the puzzle.
Teamplay: Meant for communication-heavy runs β players call out values, timing, and alignment.
Tension: Enemy proximity, hazards, and timing pressure can disrupt progress, forcing you to reset or re-coordinate.
Replayability: Switch effects, values, and dial behaviors vary per run for procedural difficulty.
ποΈ Voice Chat Improvements
Toggleable Voice Chat β Accessible via settings or quick menu for immediate control.
Voice Activity Indicator β Displays who is speaking during gameplay for better coordination.
Privacy & UX Focus β Default voice chat remains off for players who prefer silence or text-only play.
π¨ Visual & Environmental Upgrades
Polished materials and props across multiple rooms and corridors.
Updated lighting passes with deeper shadows, cooler tones, and enhanced readability of interactables.
Improved post-processing: subtle grain, bloom tuning, and color grading adjustments.
New decorative assets to improve immersion and room-to-room variation.
π Better Player Onboarding
A new User Widget Guide appears the first time a player loads into a map.
Explains core controls, objective basics, pinging, and puzzle interaction rules.
Does not auto-close β you dismiss it manually.
Available later from the pause menu if you need a refresher.
π Progression System β In Development
Foundational backend systems for leveling, XP tracking, and reward progression have been added. No full UI yet β those arrive in the next major update.
βοΈ Additional Improvements
Ambient Sound Logic Updated: Cleaner transitions between default β proximity β chase themes with randomized transition lengths.
- Menu Sound System ImprovedAmbient loops rotate smoothly; random one-shot sounds added to improve atmosphere.
World Generator Optimization: Cleaner modular generation code, faster room validation, and better performance.
- Networking StabilityReduced client desync, improved movement replication, and smoother lobby transitions.
π οΈ Fixes & Stability
Resolved multiple movement desync issues across clients.
Fixed lighting flicker in some dark rooms.
Improved AI pathfinding performance and room-transition stability.
Fixed rare crash when joining a lobby during environment loading.
Tons of minor QoL tuning across interactions, UI, sound, and world generation.
π§ Known Issues / Coming Next
- Environment Issues (Big One)Some rooms/modules do not align correctly β visible gaps, misplacements, incorrect snapping, and floating/overlapping meshes. These will be fixed in the next small patch. Coding first; modeling and alignment pass next.
Slow Game Closing: Exiting the game may take longer than expected. Caused by the early save-system writing player progress on shutdown. Full rewrite for December major patch.
- Electric Puzzle Spawn LocationsIn the next small patch, more spawning locations for the Electric Switch Puzzle will be added across maps for better variety and replayability.
New Puzzles Coming: Fusebox puzzle and Generator puzzle coming soon.
More Sound System Refinements: Dynamic monster sounds, proximity layers, and persistent/non-persistent ambient pools are still being polished.
- Next Major Update (Next Month)More AI depth, more environmental content, more puzzles, and new gameplay systems.
Leveling System Expansion: UI, unlocks, and progression rewards are coming soon.
- HotfixesSmaller patches will roll out as bugs are confirmed and addressed.
π Patch Notes (0.5)
Enemy AI now properly attacks and transitions between states.
Added Electric Switch Puzzle with dual-dial mechanics.
Voice chat toggle added with speaking indicator.
Improved visuals, more props, better lighting.
New User Widget Guide for first-time players.
Progression system backend implemented.
Added more Electric Puzzle spawn points coming next patch.
General performance + stability improvements.
π Thank You
Your feedback drives the development of Blood Moon Horror. More scares, more content, and more surprises are coming. Stay with us β the next months will be huge.
Source
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