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Steam News21 November 20257mo ago

πŸ“ Major Update 0.5 – Combat-Ready AI, New Puzzle, Voice Chat & More!

Summary: Sharper AI, new electric puzzle, visual upgrades, improved onboarding, environment overhaul incoming, and major December systems update. This is a large monthly patch β€” with even bigger updates on the way.

In this update11

Full notes

Full Blood Moon Horror update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes11 additions18 changes0 removals
  • Events
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
  • Maps
changed⚑ New Puzzle β€” Electric Switch ChallengeTurn switches on/off in the correct sequence to move two mechanical dials into the β€œsweet spot.” It’s dynamic, cooperative, and can be abruptly interrupted by enemy activity. Steam post image
changed⚑ New Puzzle β€” Electric Switch ChallengeMechanic: Each switch modifies one or both dials. Align both dials within the highlighted range to complete the puzzle.
changed⚑ New Puzzle β€” Electric Switch ChallengeTeamplay: Meant for communication-heavy runs β€” players call out values, timing, and alignment.
changed⚑ New Puzzle β€” Electric Switch ChallengeTension: Enemy proximity, hazards, and timing pressure can disrupt progress, forcing you to reset or re-coordinate.
changed⚑ New Puzzle β€” Electric Switch ChallengeReplayability: Switch effects, values, and dial behaviors vary per run for procedural difficulty.
changedπŸŽ™οΈ Voice Chat ImprovementsToggleable Voice Chat β€” Accessible via settings or quick menu for immediate control.

Blood Moon Horror changes

changedTurn switches on/off in the correct sequence to move two mechanical dials into the β€œsweet spot.” It’s dynamic, cooperative, and can be abruptly interrupted by enemy activity. Steam post image
changedMechanic: Each switch modifies one or both dials. Align both dials within the highlighted range to complete the puzzle.
changedTeamplay: Meant for communication-heavy runs β€” players call out values, timing, and alignment.
changedTension: Enemy proximity, hazards, and timing pressure can disrupt progress, forcing you to reset or re-coordinate.
changedReplayability: Switch effects, values, and dial behaviors vary per run for procedural difficulty.

Summary: Sharper AI, new electric puzzle, visual upgrades, improved onboarding, environment overhaul incoming, and major December systems update. This is a large monthly patch β€” with even bigger updates on the way.

🧠 Enemy AI β€” Now Fully Dangerous

ChangeDetailWhy it matters
Functional AttacksEnemies now reliably attack players as soon as they have a valid target and are in range.Encounters now carry real threat β€” stealth and movement choices matter more.
Improved Behavior LogicHunt β†’ Chase β†’ Search transitions refined for smarter, more responsive AI decision making.Chases feel more cinematic, more intense, and less RNG-driven.
Animation & Blend FixesImproved attack animations, removed micro-stutters, and smoothed blend spaces.Enhances immersion and helps players read enemy intent and timing.

⚑ New Puzzle β€” Electric Switch Challenge

Turn switches on/off in the correct sequence to move two mechanical dials into the β€œsweet spot.” It’s dynamic, cooperative, and can be abruptly interrupted by enemy activity. Steam post image

  • Mechanic: Each switch modifies one or both dials. Align both dials within the highlighted range to complete the puzzle.

  • Teamplay: Meant for communication-heavy runs β€” players call out values, timing, and alignment.

  • Tension: Enemy proximity, hazards, and timing pressure can disrupt progress, forcing you to reset or re-coordinate.

  • Replayability: Switch effects, values, and dial behaviors vary per run for procedural difficulty.

πŸŽ™οΈ Voice Chat Improvements

  • Toggleable Voice Chat β€” Accessible via settings or quick menu for immediate control.

  • Voice Activity Indicator β€” Displays who is speaking during gameplay for better coordination.

  • Privacy & UX Focus β€” Default voice chat remains off for players who prefer silence or text-only play.

🎨 Visual & Environmental Upgrades

  • Polished materials and props across multiple rooms and corridors.

  • Updated lighting passes with deeper shadows, cooler tones, and enhanced readability of interactables.

  • Improved post-processing: subtle grain, bloom tuning, and color grading adjustments.

  • New decorative assets to improve immersion and room-to-room variation.

πŸ“˜ Better Player Onboarding

A new User Widget Guide appears the first time a player loads into a map.

  • Explains core controls, objective basics, pinging, and puzzle interaction rules.

  • Does not auto-close β€” you dismiss it manually.

  • Available later from the pause menu if you need a refresher.

πŸ† Progression System β€” In Development

Foundational backend systems for leveling, XP tracking, and reward progression have been added. No full UI yet β€” those arrive in the next major update.

βš™οΈ Additional Improvements

  • Ambient Sound Logic Updated: Cleaner transitions between default β†’ proximity β†’ chase themes with randomized transition lengths.

  • Menu Sound System ImprovedAmbient loops rotate smoothly; random one-shot sounds added to improve atmosphere.
  • World Generator Optimization: Cleaner modular generation code, faster room validation, and better performance.

  • Networking StabilityReduced client desync, improved movement replication, and smoother lobby transitions.

πŸ› οΈ Fixes & Stability

  • Resolved multiple movement desync issues across clients.

  • Fixed lighting flicker in some dark rooms.

  • Improved AI pathfinding performance and room-transition stability.

  • Fixed rare crash when joining a lobby during environment loading.

  • Tons of minor QoL tuning across interactions, UI, sound, and world generation.

🧭 Known Issues / Coming Next

  • Environment Issues (Big One)Some rooms/modules do not align correctly β€” visible gaps, misplacements, incorrect snapping, and floating/overlapping meshes. These will be fixed in the next small patch. Coding first; modeling and alignment pass next.
  • Slow Game Closing: Exiting the game may take longer than expected. Caused by the early save-system writing player progress on shutdown. Full rewrite for December major patch.

  • Electric Puzzle Spawn LocationsIn the next small patch, more spawning locations for the Electric Switch Puzzle will be added across maps for better variety and replayability.
  • New Puzzles Coming: Fusebox puzzle and Generator puzzle coming soon.

  • More Sound System Refinements: Dynamic monster sounds, proximity layers, and persistent/non-persistent ambient pools are still being polished.

  • Next Major Update (Next Month)More AI depth, more environmental content, more puzzles, and new gameplay systems.
  • Leveling System Expansion: UI, unlocks, and progression rewards are coming soon.

  • HotfixesSmaller patches will roll out as bugs are confirmed and addressed.

πŸ“ Patch Notes (0.5)

  • Enemy AI now properly attacks and transitions between states.

  • Added Electric Switch Puzzle with dual-dial mechanics.

  • Voice chat toggle added with speaking indicator.

  • Improved visuals, more props, better lighting.

  • New User Widget Guide for first-time players.

  • Progression system backend implemented.

  • Added more Electric Puzzle spawn points coming next patch.

  • General performance + stability improvements.

πŸ™ Thank You

Your feedback drives the development of Blood Moon Horror. More scares, more content, and more surprises are coming. Stay with us β€” the next months will be huge.

Source

Steam News / 21 November 2025

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