In this update7
Full notes
Full Blood Moon Horror update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
Blood Moon Horror changes
First, thank you for your patience. We’re sorry for the 3-month gap since 0.5. We were deep in core systems work to make this update solid and worth the wait. From now on, we’ll push smaller updates more frequently so improvements reach you faster. 🙏
🎯 Update 0.6 at a Glance
🧩 4 new puzzles added (Circuit Breaker, Lights Out, Circuit Trace, Circuit Reroute).
🖥️ New world-space puzzle terminals for immersive in-world puzzle presentation.
👁️ Spectator system upgrades with better puzzle viewing flow.
🌐 Stronger multiplayer sync, late-join consistency, and interaction reliability.
🛠️ Major stability, performance, and cross-system integration improvements.
🧩 New Puzzle Content
0.6 expands puzzle variety and co-op depth with four new puzzle types:
Circuit Breaker — Balance breaker loads to match target power precisely.
Lights Out — Grid logic puzzle with cascading switch outcomes.
Circuit Trace — Route power through relay nodes and valid paths.
Circuit Reroute — Rebuild stable power flow through reroute nodes.
🖥️ World-Space Puzzle Terminals
Puzzles now appear on in-world terminal screens, not only flat overlay flow.
Live puzzle state visibility for teammates improves coordination during tense moments.
More immersive and readable puzzle teamwork experience overall.
👁️ Spectator Overhaul
Cleaner spectator HUD and improved viewing behavior.
Better puzzle-aware spectating so viewers can follow active interactions clearly.
Smoother target switching and spectate flow.
🌐 Multiplayer, Stability & Performance
Improved puzzle/interaction replication and shared-state consistency.
Better late-join behavior for in-progress runs.
Targeted packaged-build fixes for respawn/objective spawn edge cases.
Large integration pass across AI, lobby/session flow, dungeon systems, missions, HUD, and save/state pipelines.
🧭 What’s Next
📦 Smaller, more frequent updates instead of long silence gaps.
⚡ Faster follow-up hotfixes for newly reported edge cases.
🧠 Continued expansion: deeper AI, more puzzle variation, and progression UX improvements.
🙏 Thank You
Your feedback keeps shaping Blood Moon Horror. 0.6 is a major step forward, and we’re committed to a more consistent update cadence from here. ❤️
Source
Changelog.gg summarizes and formats this update. How we read updates.
