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Steam News19 August 202510mo ago

📝 Major Update 0.3 — Co-Op Clarity & Sharper Fear

Summary: Update 0.3 improves co-op coordination with client-side note collection and objective tracking, refines scare and presence systems, adds an FOV slider, improves flashlight clarity, and fixes key stability issue

In this update7

Full notes

Full Blood Moon Horror update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition5 changes1 removal
  • Fixes
  • Server
  • Gameplay
  • UI and audio
  • Performance
fixed😱 Fear & Presence SystemsWorking Scare Effect: Scares no longer trigger at the beginning of a match. Timing and gating have been corrected so they land when they should.
changed😱 Fear & Presence Systems“Living Presence” Tuning: Detection range has been reduced for a cleaner signal, and nearest-presence detection now matches correctly between clients and the server.
changed🔦 Gear & SettingsImproved Flashlight: Better visibility and more reliable targeting in darker spaces.
changed🔦 Gear & SettingsCamera FOV Slider: Adjust your preferred field of view directly in-game—no INI editing required.
fixed🛠️ Fixes & StabilityFixed an extra objective appearing at the start of a match.
fixed🛠️ Fixes & StabilityFixed clients not registering as a “living presence” when close to another player.

Blood Moon Horror changes

fixedWorking Scare Effect: Scares no longer trigger at the beginning of a match. Timing and gating have been corrected so they land when they should.
changed“Living Presence” Tuning: Detection range has been reduced for a cleaner signal, and nearest-presence detection now matches correctly between clients and the server.
changedImproved Flashlight: Better visibility and more reliable targeting in darker spaces.
changedCamera FOV Slider: Adjust your preferred field of view directly in-game—no INI editing required.
fixedFixed an extra objective appearing at the start of a match.

Summary: Update 0.3 improves co-op coordination with client-side note collection and objective tracking, refines scare and presence systems, adds an FOV slider, improves flashlight clarity, and fixes key stability issues.

🧭 Co-Op & Objectives

🔑 Change🌟 Why It Matters
Clients Can Collect NotesDocument progress now counts no matter who finds the note, so teams are no longer bottlenecked by the host.
Compass Tracks Teammates & ObjectivesSplitting up and regrouping is easier—see allies and goals at a glance while keeping the team moving.
Extra Objective at Spawn FixedThe phantom task that could appear at the beginning of a match has been removed.

😱 Fear & Presence Systems

  • Working Scare EffectScares no longer trigger at the beginning of a match. Timing and gating have been corrected so they land when they should.
  • “Living Presence” TuningDetection range has been reduced for a cleaner signal, and nearest-presence detection now matches correctly between clients and the server.

🔦 Gear & Settings

  • Improved Flashlight: Better visibility and more reliable targeting in darker spaces.

  • Camera FOV Slider: Adjust your preferred field of view directly in-game—no INI editing required.

🛠️ Fixes & Stability

  • Fixed an extra objective appearing at the start of a match.

  • Fixed clients not registering as a “living presence” when close to another player.

  • Tightened the presence indicator range so it is more accurate and useful.

  • Addressed notes falling through the floor on clients during generation; we are continuing to monitor edge cases.

🧭 Known Issue / Next Up

  • Enemy AI Improvements: We are actively working on making enemies smarter, more responsive, and more threatening.

📝 Patch Notes — Version 0.3

  • Clients can collect notes; document collection is no longer host-gated.

  • Compass now tracks players and objectives to better support team splits.

  • Fixed scare-effect timing so it no longer triggers early in a match.

  • Reduced “Living Presence” range and fixed client/server detection parity.

  • Improved flashlight behaviour and visual clarity.

  • Added an in-game FOV slider.

  • Fixed the extra objective spawning at match start.

  • Addressed the client-side notes-through-floor issue; continuing to monitor.

🙏 Thank You

Keep the reports, clips, and feedback coming—your notes directly shape the next patches and help us make Blood Moon Horror better.

— Blood Moon Games

Source

Steam News / 19 August 2025

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