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Steam News11 August 202510mo ago

v0.0.11: Visuals and Lock

Final update for the current playtest ends 00:00 UTC, 12 August 2025. Don’t forget to wishlist to get notified about the next playtest. Thanks to everyone who joined and gave feedback! Adds Lock.

Full notes

Full Bite the Moon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Store
  • Balance
addedAdds
changedLock. Right-click a card in the shop to lock it. A locked card will always show up after a reroll.
changedSlash VFX when the unit takes damage
changedIcons for atk/hp
changedThe concept of “locking” or “holding” items to prevent changes dates back to early card games, such as Magic: The Gathering (1993), where players could “tap” or “lock” cards to control their use. This mechanic inspired modern digital shop-lock systems, giving players more control over randomness.

Final update for the current playtest ends 00:00 UTC, 12 August 2025.

Don’t forget to wishlist to get notified about the next playtest.

Thanks to everyone who joined and gave feedback!

Adds

  • Lock. Right-click a card in the shop to lock it. A locked card will always show up after a reroll.

  • Screenshake

  • Slash VFX when the unit takes damage

  • Start menu

  • Icons for atk/hp

  • White borders to improve contrast

Changes

  • Larger font size

Fun fact of the day

  • The concept of “locking” or “holding” items to prevent changes dates back to early card games, such as Magic: The Gathering (1993), where players could “tap” or “lock” cards to control their use. This mechanic inspired modern digital shop-lock systems, giving players more control over randomness.

Source

Steam News / 11 August 2025

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