Full notes
Full Bite the Moon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Bite the Moon changes
Adds
Rarity
Dog 4/4: Random enemy attacks prioritize this unit
Beaver 3/2: Ally on the right act
Bat 0/2: Attack ally on the right. Gains +2 ATK
Onion 1/1: Summon an Onion
Crimson Echo Spell: Deals 10 DMG to an ally. Deals 10 DMG to enemy
Phantom Touch Spell: Vanish an ally. Gives +1/+1 to random ally, repeat 3 times
I've been stepping back from the development to avoid burnout.
There is still a lot to do with the game tone.
I played many card games, so I thought I could make something that is fun to play.
I realized that while I can make the game "works", when it comes to designing cards, I don't feel the joy from making new ones.
Maybe just ADHD, I don't know.
This is the second time, but thanks to this, I learned a valuable lesson about myself.
I have a different game idea that I want to try at the time of writting this.
At the same time, I don't want to abandon this project.
I guess I will just make a small step every day.
-
flatcat
Source
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